0ad/source/simulation2/serialization
historic_bruno 366cd7f15a Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
Adds function name to log output when serializer fails on functions, to
aid in debugging.

This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
..
BinarySerializer.cpp Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization). 2012-02-28 22:12:30 +00:00
BinarySerializer.h replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc) 2011-10-16 10:37:21 +00:00
DebugSerializer.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
DebugSerializer.h Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
IDeserializer.h Fix test failures on Windows 2011-12-23 13:37:11 +00:00
ISerializer.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
StdDeserializer.cpp Fix test failures on Windows 2011-12-23 13:37:11 +00:00
StdDeserializer.h # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00