0ad/source/simulation2/serialization/BinarySerializer.cpp
historic_bruno 366cd7f15a Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
Adds function name to log output when serializer fails on functions, to
aid in debugging.

This was SVN commit r11199.
2012-02-28 22:12:30 +00:00

250 lines
7.6 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "BinarySerializer.h"
#include "SerializedScriptTypes.h"
#include "lib/alignment.h"
#include "ps/CLogger.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptExtraHeaders.h" // for JSDOUBLE_IS_INT32
CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(ScriptInterface& scriptInterface, ISerializer& serializer) :
m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_Rooter(m_ScriptInterface),
m_ScriptBackrefsArena(8*MiB), m_ScriptBackrefs(backrefs_t::key_compare(), ScriptBackrefsAlloc(m_ScriptBackrefsArena)), m_ScriptBackrefsNext(1)
{
}
void CBinarySerializerScriptImpl::HandleScriptVal(jsval val)
{
JSContext* cx = m_ScriptInterface.GetContext();
switch (JS_TypeOfValue(cx, val))
{
case JSTYPE_VOID:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_VOID);
break;
}
case JSTYPE_NULL: // This type is never actually returned (it's a JS2 feature)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
break;
}
case JSTYPE_OBJECT:
{
if (JSVAL_IS_NULL(val))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
break;
}
JSObject* obj = JSVAL_TO_OBJECT(val);
// If we've already serialized this object, just output a reference to it
u32 tag = GetScriptBackrefTag(obj);
if (tag)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BACKREF);
m_Serializer.NumberU32_Unbounded("tag", tag);
break;
}
if (JS_IsArrayObject(cx, obj))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY);
// TODO: probably should have a more efficient storage format
// Arrays like [1, 2, ] have an 'undefined' at the end which is part of the
// length but seemingly isn't enumerated, so store the length explicitly
jsuint length = 0;
if (!JS_GetArrayLength(cx, obj, &length))
throw PSERROR_Serialize_ScriptError("JS_GetArrayLength failed");
m_Serializer.NumberU32_Unbounded("array length", length);
}
else
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
// if (JS_GetClass(cx, obj))
// {
// LOGERROR("Cannot serialise JS objects of type 'object' with a class");
// throw PSERROR_Serialize_InvalidScriptValue();
// }
// TODO: ought to complain only about non-standard classes
// TODO: probably ought to do something cleverer for classes, prototypes, etc
// (See Trac #406, #407)
}
// Find all properties (ordered by insertion time)
// (Note that we don't do any rooting, because we assume nothing is going to trigger GC.
// I'm not absolute certain that's necessarily a valid assumption.)
AutoJSIdArray ida (cx, JS_Enumerate(cx, obj));
if (!ida.get())
throw PSERROR_Serialize_ScriptError("JS_Enumerate failed");
m_Serializer.NumberU32_Unbounded("num props", (uint32_t)ida.length());
for (size_t i = 0; i < ida.length(); ++i)
{
jsid id = ida[i];
jsval idval, propval;
// Get the property name as a string
if (!JS_IdToValue(cx, id, &idval))
throw PSERROR_Serialize_ScriptError("JS_IdToValue failed");
JSString* idstr = JS_ValueToString(cx, idval);
if (!idstr)
throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
ScriptString("prop name", idstr);
// Use LookupProperty instead of GetProperty to avoid the danger of getters
// (they might delete values and trigger GC)
if (!JS_LookupPropertyById(cx, obj, id, &propval))
throw PSERROR_Serialize_ScriptError("JS_LookupPropertyById failed");
HandleScriptVal(propval);
}
break;
}
case JSTYPE_FUNCTION:
{
// We can't serialise functions, but we can at least name the offender (hopefully)
const jschar* funcname = NULL;
size_t length = 0;
JSFunction* func = JS_ValueToFunction(cx, val);
if (func)
{
JSString* string = JS_GetFunctionId(func);
if (string)
{
funcname = JS_GetStringCharsAndLength(cx, string, &length);
}
}
if (!funcname || !length)
funcname = L"(unnamed)";
LOGERROR(L"Cannot serialise JS objects of type 'function': %ls", funcname);
throw PSERROR_Serialize_InvalidScriptValue();
}
case JSTYPE_STRING:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING);
ScriptString("string", JSVAL_TO_STRING(val));
break;
}
case JSTYPE_NUMBER:
{
// For efficiency, handle ints and doubles separately.
if (JSVAL_IS_INT(val))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
m_Serializer.NumberI32_Unbounded("value", (int32_t)JSVAL_TO_INT(val));
}
else
{
ENSURE(JSVAL_IS_DOUBLE(val));
// If the value fits in an int, serialise as an int
jsdouble d = JSVAL_TO_DOUBLE(val);
int32_t i;
if (JSDOUBLE_IS_INT32(d, &i))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
m_Serializer.NumberI32_Unbounded("value", i);
}
// Otherwise serialise as a double
else
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE);
m_Serializer.NumberDouble_Unbounded("value", d);
}
}
break;
}
case JSTYPE_BOOLEAN:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN);
JSBool b = JSVAL_TO_BOOLEAN(val);
m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0);
break;
}
case JSTYPE_XML:
{
LOGERROR(L"Cannot serialise JS objects of type 'xml'");
throw PSERROR_Serialize_InvalidScriptValue();
}
default:
{
debug_warn(L"Invalid TypeOfValue");
throw PSERROR_Serialize_InvalidScriptValue();
}
}
}
void CBinarySerializerScriptImpl::ScriptString(const char* name, JSString* string)
{
JSContext* cx = m_ScriptInterface.GetContext();
size_t length;
const jschar* chars = JS_GetStringCharsAndLength(cx, string, &length);
if (!chars)
throw PSERROR_Serialize_ScriptError("JS_GetStringCharsAndLength failed");
#if BYTE_ORDER != LITTLE_ENDIAN
#error TODO: probably need to convert JS strings to little-endian
#endif
// Serialize strings directly as UTF-16, to avoid expensive encoding conversions
m_Serializer.NumberU32_Unbounded("string length", (uint32_t)length);
m_Serializer.RawBytes(name, (const u8*)chars, length*2);
}
u32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JSObject* obj)
{
// To support non-tree structures (e.g. "var x = []; var y = [x, x];"), we need a way
// to indicate multiple references to one object(/array). So every time we serialize a
// new object, we give it a new non-zero tag; when we serialize it a second time we just
// refer to that tag.
//
// The tags are stored in a map. Maybe it'd be more efficient to store it inline in the object
// somehow? but this works okay for now
std::pair<backrefs_t::iterator, bool> it = m_ScriptBackrefs.insert(std::make_pair(obj, m_ScriptBackrefsNext));
// If it was already there, return the tag
if (!it.second)
return it.first->second;
// If it was newly inserted, we need to make sure it gets rooted
// for the duration that it's in m_ScriptBackrefs
m_Rooter.Push(it.first->first);
m_ScriptBackrefsNext++;
// Return a non-tag number so callers know they need to serialize the object
return 0;
}