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_default.xml
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Fix Atlas and autostart.
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2010-10-30 13:27:23 +00:00 |
Acropolis.pmp
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Work in progress--Acropolis 256 Radius map.
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2010-10-31 18:33:02 +00:00 |
Acropolis.xml
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Tweaked the map description.
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2010-10-31 18:47:51 +00:00 |
Arcadia II.pmp
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Moar eye candy and an update the Arcadia II.
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2010-09-29 08:56:09 +00:00 |
Arcadia II.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Celtic_Buildings.pmp
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
Celtic_Buildings.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Combat_demo_(huge).xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Combat_demo.pmp
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A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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2010-10-16 23:13:51 +00:00 |
Combat_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Fishing_demo.pmp
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#New Celt Barracks.
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2010-09-30 03:16:15 +00:00 |
Fishing_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Gold_Rush.pmp
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
Gold_Rush.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Hellenic Buildings.pmp
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1. Re-exported the Celt fishing ship (was missing mast).
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2010-10-17 20:05:04 +00:00 |
Hellenic Buildings.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Hellenised_Egypt.pmp
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This was SVN commit r8040.
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2010-08-29 01:12:23 +00:00 |
Hellenised_Egypt.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Median Oasis.pmp
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started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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2010-10-29 16:55:14 +00:00 |
Median Oasis.xml
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started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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2010-10-29 16:55:14 +00:00 |
Miletus.pmp
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Scaled down the Roman Quinquereme.
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2010-10-26 16:21:51 +00:00 |
Miletus.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Multiplayer_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Multiplayer_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Oasis.pmp
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Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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2010-10-28 14:22:27 +00:00 |
Oasis.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Pathfinding_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Pathfinding_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Pathfinding_terrain_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Pathfinding_terrain_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Round_256r.pmp
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This was SVN commit r8506.
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2010-10-31 15:00:28 +00:00 |
Round_256r.xml
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This was SVN commit r8506.
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2010-10-31 15:00:28 +00:00 |
Saharan Oases.pmp
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#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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2010-10-28 12:22:04 +00:00 |
Saharan Oases.xml
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New maps get player data per #590, and some minor bugfixes
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2010-10-30 05:19:55 +00:00 |
Sahel Watering Holes.pmp
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A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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2010-09-22 03:51:36 +00:00 |
Sahel Watering Holes.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Savanna Ravine.pmp
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Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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2010-10-21 08:56:42 +00:00 |
Savanna Ravine.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Serengeti.pmp
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Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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2010-09-26 01:18:29 +00:00 |
Serengeti.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
shipattacks.pmp
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This was SVN commit r8507.
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2010-10-31 15:17:27 +00:00 |
shipattacks.xml
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This was SVN commit r8507.
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2010-10-31 15:17:27 +00:00 |
The Massacre of Delphi.pmp
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This was SVN commit r8506.
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2010-10-31 15:00:28 +00:00 |
The Massacre of Delphi.xml
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This was SVN commit r8506.
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2010-10-31 15:00:28 +00:00 |
Units_demo.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
We are Legion.pmp
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New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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2010-10-25 04:10:25 +00:00 |
We are Legion.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |