0ad/binaries/data/mods/public/maps/scenarios
2013-12-18 15:46:09 +00:00
..
_default.xml Restores player data to _default.xml as a temporary fix for some problems related to #1398. 2012-05-10 23:35:48 +00:00
Acropolis 01.pmp New Acropolis 1 map. 2012-07-30 04:09:02 +00:00
Acropolis 01.xml Made the time icon slightly smaller. 2013-09-14 23:19:36 +00:00
Acropolis 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 02.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
Acropolis 03.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 03.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
Acropolis 04.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 04.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Acropolis 05.pmp This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
Acropolis 05.xml Fixed some Corral errors. 2013-08-25 17:36:34 +00:00
Acropolis 06.pmp Map updates. Made "Reservoir" a demo map. 2012-09-10 17:21:09 +00:00
Acropolis 06.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
Arcadia 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Arcadia 02.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Azure Coast.pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Azure Coast(2).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(2).xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Azure Coast(4).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(4).xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Barcania.pmp Fixes ticket #808. 2011-05-01 20:15:59 +00:00
Barcania.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
Battle for the Tiber.pmp Deleted Granicus River. 2012-05-12 22:05:05 +00:00
Battle for the Tiber.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Belgian_Bog_night.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Belgian_Bog_night.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Campaign Test Map 2 - heightmap.pmp Height map test maps. 2012-08-23 17:54:08 +00:00
Campaign Test Map 2 - heightmap.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Campaign Test Map.pmp Internal to Public. 2012-04-19 22:38:00 +00:00
Campaign Test Map.xml Punjab skirmish map. 2013-10-26 03:07:03 +00:00
Combat_demo_(huge).xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Cycladic Archipelago 01.pmp Tweaking map settings. 2012-12-02 21:29:39 +00:00
Cycladic Archipelago 01.xml Tweaking map settings. 2012-12-02 21:29:39 +00:00
Cycladic Archipelago 02.pmp Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect. 2013-07-25 17:45:40 +00:00
Cycladic Archipelago 02.xml This was SVN commit r13639. 2013-08-09 00:03:51 +00:00
Cycladic Archipelago 03.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Cycladic Archipelago 03.xml This was SVN commit r13639. 2013-08-09 00:03:51 +00:00
Cycladic Archipelago 04.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Cycladic Archipelago 04.xml Tweaked some maps. 2013-08-17 10:15:38 +00:00
Cycladic Archipelago 05.pmp This was SVN commit r13639. 2013-08-09 00:03:51 +00:00
Cycladic Archipelago 05.xml Tweaked some maps. 2013-08-17 10:15:38 +00:00
Death Canyon - Invasion Force.pmp A couple of new Death Canyon variants. 2012-03-11 07:35:10 +00:00
Death Canyon - Invasion Force.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Demo_Trading.pmp Updated Trade Demo map. 2012-03-09 02:12:50 +00:00
Demo_Trading.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Eire and Albion.pmp A bunch of stuff. 2012-09-13 18:22:09 +00:00
Eire and Albion.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Fast Oasis.pmp New Persian Farmstead. 2011-12-04 18:06:22 +00:00
Fast Oasis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Flight_demo_2.pmp This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Flight_demo_2.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Flight_demo.pmp # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
Flight_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gallic Fields.pmp Temperate and Tropic farmland terrains. 2012-03-19 04:06:21 +00:00
Gallic Fields.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gorge.pmp This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Gorge.xml More map preview pics. All default maps complete. 2012-07-29 23:22:00 +00:00
Height Map 03.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import - Demo (Fractal).pmp An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import - Demo (Fractal).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece-Small).pmp Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import - Demo (Greece-Small).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece).pmp Height Map import demo. 2012-08-12 02:55:28 +00:00
Height Map Import - Demo (Greece).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Four Oases.png Fixed some Corral errors. 2013-08-25 17:36:34 +00:00
Height Map Import - Oasis 12.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import Demo Image 512x512.png Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import Demo Image - Fractal.png An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import Demo Image.png Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
Introductory Tutorial.pmp Added Introductory Tutorial 2012-11-12 19:55:11 +00:00
Introductory Tutorial.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Laconia 01.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Laconia 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Median Oasis 04.pmp Post processing updates to these maps. 2012-10-16 18:10:20 +00:00
Median Oasis 04.xml Median Oasis 6 & 7. 2013-06-06 14:47:50 +00:00
Median Oasis 06.pmp Median Oasis 6 & 7. 2013-06-06 14:47:50 +00:00
Median Oasis 06.xml Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
Median Oasis 07.pmp Median Oasis 6 & 7. 2013-06-06 14:47:50 +00:00
Median Oasis 07.xml Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
Mediterranean_Cove.pmp Some texture work on Mediterranean Cove map 2012-12-08 23:43:56 +00:00
Mediterranean_Cove.xml Med Cove and Persian sandbox map tweaks 2013-07-14 13:58:36 +00:00
Migration.pmp This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
Migration.xml Moar scenario map previews. Still a work in progress. 2012-07-28 22:32:09 +00:00
Miletus.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Miletus.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Necropolis.pmp Update to Necropolis. 2012-05-17 13:43:15 +00:00
Necropolis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 01.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 03.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 04.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 04.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 05.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 05.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Oasis 06.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 06.xml Fixed some Corral errors. 2013-08-25 17:36:34 +00:00
Oasis 07.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 07.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 08.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 08.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Oasis 09.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 09.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Oasis 10.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 10.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Oasis 11.pmp Added mountains and mountain passes to Oasis 11. 2012-10-05 18:09:17 +00:00
Oasis 11.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Oasis 12.pmp Some sound file changes to hopefully add more aural variation. 2013-05-25 18:07:29 +00:00
Oasis 12.xml Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Fixes minor bugs in reference checker script. 2013-02-01 00:26:23 +00:00
Peloponnese.pmp This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
Peloponnese.xml Tweaked some maps. 2013-08-17 10:15:38 +00:00
Polynesia.pmp Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario. 2012-11-02 21:18:46 +00:00
Polynesia.xml Updates Polynesia map as a demo with appropriate description 2012-12-03 00:23:43 +00:00
reservoir.pmp Reservoir test map. 2012-09-09 21:15:54 +00:00
reservoir.xml Map updates. Made "Reservoir" a demo map. 2012-09-10 17:21:09 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
road demo.pmp Road demo map 2011-08-23 04:07:43 +00:00
road demo.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Saharan Oases.pmp Iberian wall. 2012-04-18 19:59:53 +00:00
Saharan Oases.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sahel.pmp Sahel. wide open 2v2 scenario. 2013-07-13 01:50:46 +00:00
Sahel.xml Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
Sandbox - Athenians.pmp New specific name for "Hellenization" = Exellinismós 2013-11-23 15:50:15 +00:00
Sandbox - Athenians.xml New specific name for "Hellenization" = Exellinismós 2013-11-23 15:50:15 +00:00
Sandbox - Britons.pmp Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
Sandbox - Britons.xml Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
Sandbox - Carthaginians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Carthaginians.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Sandbox - Celts.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Celts.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
Sandbox - Gauls.pmp Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups. 2013-09-24 15:55:35 +00:00
Sandbox - Gauls.xml Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
Sandbox - Hellenes.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Hellenes.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
Sandbox - Iberians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Iberians.xml Viriato. 2013-10-28 14:35:25 +00:00
Sandbox - Macedonians.pmp Updated Macedonians sandbox demo map. 2013-09-02 16:26:19 +00:00
Sandbox - Macedonians.xml Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
Sandbox - Mauryans.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Mauryans.xml Fixed this map. 2013-11-10 19:22:24 +00:00
Sandbox - Persians.pmp Med Cove and Persian sandbox map tweaks 2013-07-14 13:58:36 +00:00
Sandbox - Persians.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Sandbox - Ptolemies.pmp This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
Sandbox - Ptolemies.xml Reduced armor for palisade fort. 2013-12-13 16:26:26 +00:00
Sandbox - Romans.pmp Fixed some things. 2013-07-27 18:52:28 +00:00
Sandbox - Romans.xml Some more Seleucid units. 2013-11-29 19:04:07 +00:00
Sandbox - Seleucids.pmp A bunch of stuff. 2013-12-08 13:01:14 +00:00
Sandbox - Seleucids.xml A bunch of stuff. 2013-12-08 13:01:14 +00:00
Sandbox - Spartans.pmp Tweaked some maps. 2013-08-17 10:15:38 +00:00
Sandbox - Spartans.xml Tweaked some maps. 2013-08-17 10:15:38 +00:00
Savanna Ravine.pmp Updated grass terrains. 2012-01-12 10:34:58 +00:00
Savanna Ravine.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Serengeti.pmp This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
Serengeti.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Ship Formations.pmp Celtic Fortress is a wip map. 2011-07-14 20:50:34 +00:00
Ship Formations.xml Fixes invalid light model and overbrightness on some demo maps 2012-09-02 20:23:27 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Siwa Oasis.pmp This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
Siwa Oasis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
starting_economy_walkthrough.pmp Added "Starting Economy Walkthrough" as a demo map. 2012-11-12 22:21:20 +00:00
starting_economy_walkthrough.xml Made this map a "demo" map. 2012-11-25 21:13:28 +00:00
temperate map.pmp Map stuff. 2012-05-10 18:07:25 +00:00
temperate map.xml Map stuff. 2012-05-10 18:07:25 +00:00
Territory Demo.pmp Territory demo map. 2011-08-03 01:24:06 +00:00
Territory Demo.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
The Massacre of Delphi.pmp Map tweaks. 2011-05-28 21:21:36 +00:00
The Massacre of Delphi.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
The Persian Gates.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
The Persian Gates.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Third Macedonian War.pmp New mapz0rz 2012-04-19 08:31:05 +00:00
Third Macedonian War.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Tropical Island.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Tropical Island.xml Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Units_demo.xml enlarge the units demo map, so all units can be checked out again 2013-12-18 15:46:09 +00:00
Walls.pmp More house cleaning. 2012-01-22 17:28:03 +00:00
Walls.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
WallTest.pmp Updated some documentation in CmpObstructionManager 2012-05-05 23:10:25 +00:00
WallTest.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
Wasteland.pmp Reduced the size of a bunch of massive specular maps. 2013-11-30 07:57:29 +00:00
Wasteland.xml - Fixed a prop typo in the Athenian temple.xml 2013-12-04 00:18:52 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml Fixed these maps. 2012-04-15 18:23:45 +00:00