0ad/binaries/data/mods/public/gui/session/utility_functions.js
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00

162 lines
4.5 KiB
JavaScript

//-------------------------------- --------------------------------
// Utility functions
//-------------------------------- --------------------------------
//===============================================
// Player functions
// Get the basic player data
function getPlayerData(playerAssignments)
{
var players = [];
var simState = GetSimState();
if (!simState)
return players;
for (var i = 0; i < simState.players.length; i++)
{
var playerState = simState.players[i];
var name = playerState.name;
var civ = playerState.civ;
var color = {
"r": playerState.color.r*255,
"g": playerState.color.g*255,
"b": playerState.color.b*255,
"a": playerState.color.a*255
};
var player = {
"name": name,
"civ": civ,
"color": color,
"team": playerState.team,
"teamsLocked": playerState.teamsLocked,
"cheatsEnabled": playerState.cheatsEnabled,
"state": playerState.state,
"isAlly": playerState.isAlly,
"isMutualAlly": playerState.isMutualAlly,
"isNeutral": playerState.isNeutral,
"isEnemy": playerState.isEnemy,
"guid": undefined, // network guid for players controlled by hosts
"disconnected": false // flag for host-controlled players who have left the game
};
players.push(player);
}
// Overwrite default player names with multiplayer names
if (playerAssignments)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = playerGuid;
players[playerAssignment.player].name = playerAssignment.name;
}
}
}
return players;
}
function findGuidForPlayerID(playerAssignments, player)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (playerAssignment.player == player)
return playerGuid;
}
return undefined;
}
// Update player data when a host has connected
function updatePlayerDataAdd(players, hostGuid, playerAssignment)
{
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = hostGuid;
players[playerAssignment.player].name = playerAssignment.name;
players[playerAssignment.player].offline = false;
}
}
// Update player data when a host has disconnected
function updatePlayerDataRemove(players, hostGuid)
{
for each (var player in players)
if (player.guid == hostGuid)
player.offline = true;
}
function hasClass(entState, className)
{
// note: use the functions in globalscripts/Templates.js for more versatile matching
if (entState.identity)
{
var classes = entState.identity.classes;
if (classes && classes.length)
return (classes.indexOf(className) != -1);
}
return false;
}
function getRankIconSprite(entState)
{
if ("Elite" == entState.identity.rank)
return "stretched:session/icons/rank3.png";
else if ("Advanced" == entState.identity.rank)
return "stretched:session/icons/rank2.png";
else if (entState.identity.classes && entState.identity.classes.length && -1 != entState.identity.classes.indexOf("CitizenSoldier"))
return "stretched:session/icons/rank1.png";
return "";
}
/**
* Returns a message with the details of the trade gain.
*/
function getTradingTooltip(gain)
{
var gainString = gain.traderGain;
if (gain.market1Gain && gain.market1Owner == gain.traderOwner)
gainString += translate("+") + gain.market1Gain;
if (gain.market2Gain && gain.market2Owner == gain.traderOwner)
gainString += translate("+") + gain.market2Gain;
var tooltip = sprintf(translate("%(gain)s (%(player)s)"), {
gain: gainString,
player: translate("you")
});
if (gain.market1Gain && gain.market1Owner != gain.traderOwner)
tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), {
gain: gain.market1Gain,
player: sprintf(translate("player %(name)s"), { name: gain.market1Owner })
});
if (gain.market2Gain && gain.market2Owner != gain.traderOwner)
tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), {
gain: gain.market2Gain,
player: sprintf(translate("player %(name)s"), { name: gain.market2Owner })
});
return tooltip;
}
/**
* Returns the entity itself except when garrisoned where it returns its garrisonHolder
*/
function getEntityOrHolder(ent)
{
var entState = GetEntityState(ent);
if (entState && !entState.position && entState.unitAI && entState.unitAI.orders.length > 0 &&
(entState.unitAI.orders[0].type == "Garrison" || entState.unitAI.orders[0].type == "Autogarrison"))
return entState.unitAI.orders[0].data.target;
return ent;
}