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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Apply unit shading colour in shader renderpath.
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2011-04-02 12:04:19 +00:00 |
DecalRData.h
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Apply unit shading colour in shader renderpath.
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2011-04-02 12:04:19 +00:00 |
FixedFunctionModelRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
FixedFunctionModelRenderer.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
HWLightingModelRenderer.cpp
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refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
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2011-05-05 13:03:34 +00:00 |
HWLightingModelRenderer.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
InstancingModelRenderer.cpp
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refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
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2011-05-05 13:03:34 +00:00 |
InstancingModelRenderer.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
ModelRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
ModelRenderer.h
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Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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2011-04-06 22:07:13 +00:00 |
ModelVertexRenderer.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
OverlayRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
OverlayRenderer.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ParticleRenderer.cpp
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
ParticleRenderer.h
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
PatchRData.cpp
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Fix non-PCH build
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2011-05-04 01:17:09 +00:00 |
PatchRData.h
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Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
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2011-03-30 21:42:35 +00:00 |
PlayerRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
PlayerRenderer.h
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Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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2011-04-06 22:07:13 +00:00 |
Renderer.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Renderer.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
RenderModifiers.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
RenderModifiers.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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2011-04-05 20:32:03 +00:00 |
ShadowMap.cpp
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Renderer simplification: Remove non-FBO shadow mode.
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2011-04-06 22:08:51 +00:00 |
ShadowMap.h
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Renderer simplification: Remove old non-depth-texture shadows.
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2011-04-06 22:08:07 +00:00 |
SkyManager.cpp
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Build fixes and whatnot
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2011-03-23 21:15:22 +00:00 |
SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerrainOverlay.cpp
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# Explicitly triangulate terrain tiles.
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2011-03-13 19:10:38 +00:00 |
TerrainOverlay.h
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# Fix terrain blending logic.
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2011-01-29 16:31:48 +00:00 |
TerrainRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
TerrainRenderer.h
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Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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2011-04-06 22:07:13 +00:00 |
TransparencyRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
TransparencyRenderer.h
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Renderer simplification: Remove now-unused texgen stream.
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2011-04-06 22:09:58 +00:00 |
VertexArray.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
VertexArray.h
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
VertexBuffer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
VertexBuffer.h
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# Optimise terrain renderer.
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2011-03-13 19:06:33 +00:00 |
VertexBufferManager.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
VertexBufferManager.h
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |