forked from 0ad/0ad
Ykkrosh
8af82baf67
Support emitters that are fully running as soon as the game starts. Fix particle clumping when moving from off-screen to on-screen, by computing updates more incrementally. Fix overzealous culling of models with particle emitters. Add particles to renderer stats. This was SVN commit r9345.
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_PARTICLERENDERER
|
|
#define INCLUDED_PARTICLERENDERER
|
|
|
|
class CParticleEmitter;
|
|
|
|
struct ParticleRendererInternals;
|
|
|
|
/**
|
|
* Render particles.
|
|
*/
|
|
class ParticleRenderer
|
|
{
|
|
public:
|
|
ParticleRenderer();
|
|
~ParticleRenderer();
|
|
|
|
/**
|
|
* Add an emitter for rendering in this frame.
|
|
*/
|
|
void Submit(CParticleEmitter* emitter);
|
|
|
|
/**
|
|
* Prepare internal data structures for rendering.
|
|
* Must be called after all Submit calls for a frame, and before
|
|
* any rendering calls.
|
|
*/
|
|
void PrepareForRendering();
|
|
|
|
/**
|
|
* Reset the list of submitted overlays.
|
|
*/
|
|
void EndFrame();
|
|
|
|
/**
|
|
* Render all the submitted particles.
|
|
*/
|
|
void RenderParticles(bool solidColor = false);
|
|
|
|
/**
|
|
* Render bounding boxes for all the submitted emitters.
|
|
*/
|
|
void RenderBounds();
|
|
|
|
private:
|
|
ParticleRendererInternals* m;
|
|
};
|
|
|
|
#endif // INCLUDED_PARTICLERENDERER
|