This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
wowgetoffyourcellphone
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
4707f11b07
0ad
/
binaries
/
data
/
mods
/
public
History
mimo
4707f11b07
Petra AI: fix a bug in naval transport and adapt strategy to initial available resources
...
This was SVN commit r15183.
2014-05-20 19:48:54 +00:00
..
art
Deletes some obsolete and broken old art files, refs
#2524
2014-05-19 01:47:22 +00:00
audio
This was SVN commit r15116.
2014-05-06 08:19:45 +00:00
civs
Make skirmish entities better moddable.
Fixes
#2523
. Patch by Idanwin.
2014-05-18 15:53:57 +00:00
fonts
Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger)
2014-04-24 13:36:29 +00:00
globalscripts
Improve my previous fix by throwing error objects instead of strings
2014-05-02 07:34:05 +00:00
gui
Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file)
2014-05-20 17:18:40 +00:00
hwdetect
Disable fancy water rendering on all Intel devices, since it appears to be very slow.
2013-03-17 14:27:47 +00:00
l10n
Clean up the gate transformation tooltips as it caused problems for mods.
2014-05-06 18:52:05 +00:00
maps
Fixes
#2542
2014-05-10 23:40:53 +00:00
shaders
Probably fixes uninitialized variable warning in GLSL model shader on some drivers
2014-05-20 03:41:46 +00:00
simulation
Petra AI: fix a bug in naval transport and adapt strategy to initial available resources
2014-05-20 19:48:54 +00:00