0ad/binaries/data/mods/public/simulation/templates
2014-04-21 14:37:42 +00:00
..
campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
formations Changed some formation spacing. 2014-04-20 00:01:50 +00:00
gaia A test for Latin names for animals. Won't complete this until after next alpha. 2014-03-17 00:08:24 +00:00
other New shipwreck models 2014-04-13 11:16:30 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
skirmish fix oos problem mentioned by Yves on IRC 2014-01-01 16:15:26 +00:00
special The attack notification should be less frequent. 2014-04-20 14:35:02 +00:00
structures Changes to English strings after reports in Transifex by translators 2014-04-20 19:00:37 +00:00
units “All nearby bipedal melee units” → “All nearby soldiers” (suggested by Mythos_Ruler on the IRC) 2014-04-21 14:37:42 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
template_formation.xml allow the possibility to define route with waypoints when doing trade, fixes #1207, #1821 and #1822 2014-01-28 18:56:39 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Fixed auras and tooltips for some heroes. 2014-04-20 11:36:23 +00:00
template_structure_civic_house.xml Fixed auras and tooltips for some heroes. 2014-04-20 11:36:23 +00:00
template_structure_civic_temple.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside. 2014-02-17 15:11:47 +00:00
template_structure_defense_outpost.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside. 2014-02-17 15:11:47 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_economic_market.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_economic_storehouse.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_military_blacksmith.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside. 2014-02-17 15:11:47 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_structure_resource_field.xml Updated tooltip to reflect the new max gatherer limit 2014-03-07 12:09:39 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_wonder.xml New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
template_structure.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_cavalry_melee_spearman.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_cavalry_melee_swordsman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_cavalry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_cavalry_ranged_archer.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_cavalry_ranged_javelinist.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_cavalry_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_cavalry.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_champion_cavalry_archer.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_champion_cavalry_javelinist.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_cavalry_spearman.xml Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word. 2014-01-27 16:16:32 +00:00
template_unit_champion_cavalry_swordsman.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_cavalry.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_champion_elephant_melee.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_champion_elephant.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_champion_infantry_archer.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_champion_infantry_javelinist.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_champion_infantry_pikeman.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_champion_infantry_spearman.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_champion_infantry_swordsman.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_champion_infantry.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_champion_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_dog.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml use UnitMotionFlying for the hawks 2013-12-30 18:03:01 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_hero_cavalry_archer.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_hero_cavalry_javelinist.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_hero_cavalry_spearman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry_swordsman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_hero_elephant_melee.xml This was SVN commit r14925. 2014-04-13 09:42:55 +00:00
template_unit_hero_infantry_archer.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_hero_infantry_javelinist.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_hero_infantry_pikeman.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_hero_infantry_spearman.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_hero_infantry_swordsman.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_hero_infantry.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
template_unit_hero_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_infantry_melee_pikeman.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_infantry_melee_spearman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_melee_swordsman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_melee.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_infantry_ranged_archer.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_infantry_ranged_javelinist.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_ranged_slinger.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_infantry.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_ship_bireme.xml Aura tooltip for Ptolemaic heroes. Auras themselves are not complete. 2014-02-17 15:54:17 +00:00
template_unit_mechanical_ship_fire.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_ship_fishing.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_unit_mechanical_ship_merchant.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_ship_trireme.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_ship.xml make the movement of formations and ships more natural 2013-12-05 10:38:39 +00:00
template_unit_mechanical_siege_ballista.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_siege_onager.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_siege_ram.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_mechanical_siege_tower.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_unit_mechanical_siege.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Fixed auras and tooltips for some heroes. 2014-04-20 11:36:23 +00:00
template_unit_support_healer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml This was SVN commit r14925. 2014-04-13 09:42:55 +00:00
template_unit_support_trader.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry 2014-01-08 08:02:15 +00:00