0ad/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

34 lines
973 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/celt_infantry_spearman_b
units/celt_infantry_javelinist_b
units/celt_infantry_slinger_b
units/celt_cavalry_swordsman_b
units/celt_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/barracks_new.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>