..
athen_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
athen_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
athen_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
athen_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
athen_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_dock.xml
Completely changed the "Stockbreeding" tech.
2013-05-12 21:30:01 +00:00
athen_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
athen_field.xml
Work on some descriptions.
2012-05-07 21:44:24 +00:00
athen_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
athen_gymnasion.xml
This was SVN commit r12887.
2012-11-25 20:33:59 +00:00
athen_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
athen_market.xml
Greek market by Enrique.
2012-05-10 20:58:03 +00:00
athen_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Adds "Long Walls" tech for Athenians.
2012-12-08 08:53:34 +00:00
athen_temple.xml
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
2012-05-11 23:25:04 +00:00
athen_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
athen_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
athen_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
brit_barracks.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
brit_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
brit_civil_centre.xml
Adjusting starting units for all civs.
2013-03-03 00:57:30 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Crannog settlement for the Britons
2013-01-17 23:47:00 +00:00
brit_defense_tower.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
brit_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
brit_kennel.xml
Some template fixes from qwertz/kosmo.
2013-02-02 22:44:51 +00:00
brit_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_mill.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
cart_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
Scout tower -> Defense tower.
2012-02-04 21:51:06 +00:00
cart_dock.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
cart_embassy_celtic.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy_iberian.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy_italiote.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_farmstead.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
cart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
cart_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_mill.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
cart_super_dock.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
cart_temple.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_wall_gate.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
cart_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
celt_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
celt_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
celt_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_fortress_g.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_house.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
celt_kennel.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
celt_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_mill.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
gaul_barracks.xml
Fix typo. Fixes #1935 .
2013-05-21 22:11:15 +00:00
gaul_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
gaul_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_farmstead.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
gaul_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
gaul_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_mill.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_outpost.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
hele_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
hele_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
hele_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
hele_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
hele_field.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
hele_gymnasion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
hele_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
hele_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
hele_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
iber_barracks.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
iber_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
iber_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
iber_corral.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_defense_tower.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
iber_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
iber_farmstead.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_field.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
iber_house.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
iber_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_mill.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_sb1.xml
New icons for dock, mill, stoa, theatron, and monument structures.
2012-12-19 19:28:51 +00:00
iber_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_wall_gate.xml
Uses xml attributes instead of elements for obstructions shapes.
2012-07-12 20:00:38 +00:00
iber_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
iber_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
iber_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
iber_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
iber_wall.xml
Changes to Iberian wall obstruction widths
2012-05-01 20:44:32 +00:00
iber_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
mace_barracks.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
mace_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
mace_civil_centre.xml
Completely changed the "Stockbreeding" tech.
2013-05-12 21:30:01 +00:00
mace_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
mace_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
mace_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
mace_field.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_fortress.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
mace_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
mace_library.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
mace_market.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_temple.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
mace_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
mace_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
mace_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
maur_barracks.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
maur_civil_centre.xml
Fixed Mauryan Civ Centre footprint.
2013-01-05 22:33:13 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Fixed Mauryan dock selection square and obstruction size
2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml
Added Mauryan stables with AO map
2013-01-17 18:27:28 +00:00
maur_farmstead.xml
Mauryan Farmstead wip
2013-02-10 15:08:12 +00:00
maur_field.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_fortress.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
maur_mill.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
"Oh myyyyy" -- George Takei. Lots of stuff:
2013-04-03 06:48:38 +00:00
maur_temple.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
maur_wall_gate.xml
Animations for Mauryan wall gate
2013-03-10 12:04:56 +00:00
maur_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
pers_apadana.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
pers_barracks.xml
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
2013-05-15 08:11:20 +00:00
pers_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
pers_corral.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_defense_tower.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
pers_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_field.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
pers_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_mill.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
pers_sb2.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
pers_stables.xml
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
2013-05-15 08:11:20 +00:00
pers_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_medium.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_short.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_tower.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
pers_wonder.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
rome_arch.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_army_camp.xml
Added mauryan healer skin and head.
2013-04-01 00:48:18 +00:00
rome_barracks.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
rome_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
rome_civil_centre.xml
Added custom civic centre rubbles for each faction except Iberians.
2012-11-10 03:50:00 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
rome_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
rome_market.xml
Persian Assyrian Ram +50hp.
2013-01-28 01:25:05 +00:00
rome_mill.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_long.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_tent.xml
This was SVN commit r11736.
2012-05-04 00:40:23 +00:00
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
rome_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
spart_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
spart_blacksmith.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
spart_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
spart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
spart_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
spart_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
spart_field.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_fortress.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
spart_gerousia.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
spart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
spart_market.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_syssiton.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
spart_temple.xml
This was SVN commit r11842.
2012-05-12 01:09:26 +00:00
spart_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
theb_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00