0ad/binaries/data/mods/public/simulation/templates/structures
Mythos_Ruler e58fe92892 Tweaked Walls stats and costs.
Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.

Changed sound groups for "special buildings."

This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
..
athen_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
athen_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
athen_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
athen_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
athen_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_dock.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
athen_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
athen_field.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_fortress.xml Bolt shooter accuracy tech 2013-03-04 23:30:50 +00:00
athen_gymnasion.xml This was SVN commit r12887. 2012-11-25 20:33:59 +00:00
athen_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
athen_market.xml Greek market by Enrique. 2012-05-10 20:58:03 +00:00
athen_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Adds "Long Walls" tech for Athenians. 2012-12-08 08:53:34 +00:00
athen_temple.xml Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect. 2012-05-11 23:25:04 +00:00
athen_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
athen_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
athen_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
brit_barracks.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
brit_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
brit_civil_centre.xml Adjusting starting units for all civs. 2013-03-03 00:57:30 +00:00
brit_corral.xml Britons. 2012-06-09 01:17:27 +00:00
brit_crannog.xml Crannog settlement for the Britons 2013-01-17 23:47:00 +00:00
brit_defense_tower.xml Britons. 2012-06-09 01:17:27 +00:00
brit_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
brit_farmstead.xml Britons. 2012-06-09 01:17:27 +00:00
brit_field.xml Britons. 2012-06-09 01:17:27 +00:00
brit_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
brit_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
brit_kennel.xml Some template fixes from qwertz/kosmo. 2013-02-02 22:44:51 +00:00
brit_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_mill.xml Britons. 2012-06-09 01:17:27 +00:00
brit_outpost.xml Britons. 2012-06-09 01:17:27 +00:00
brit_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
brit_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml Britons. 2012-06-09 01:17:27 +00:00
brit_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
cart_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
cart_embassy_celtic.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy_iberian.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy_italiote.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Bolt shooter accuracy tech 2013-03-04 23:30:50 +00:00
cart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
cart_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_mill.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
cart_super_dock.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
cart_temple.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_wall_gate.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
cart_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
celt_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
celt_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
celt_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_fortress_g.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
celt_kennel.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
celt_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_mill.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
celt_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
gaul_barracks.xml Fix typo. Fixes #1935. 2013-05-21 22:11:15 +00:00
gaul_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
gaul_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_corral.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_farmstead.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_field.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
gaul_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
gaul_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_mill.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_outpost.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml Gauls. 2012-06-09 05:57:28 +00:00
hele_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
hele_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
hele_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
hele_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
hele_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
hele_field.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_fortress.xml Bolt shooter accuracy tech 2013-03-04 23:30:50 +00:00
hele_gymnasion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
hele_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
hele_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
hele_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
iber_barracks.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
iber_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
iber_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
iber_corral.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_defense_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
iber_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_mill.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml New icons for dock, mill, stoa, theatron, and monument structures. 2012-12-19 19:28:51 +00:00
iber_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_wall_gate.xml Uses xml attributes instead of elements for obstructions shapes. 2012-07-12 20:00:38 +00:00
iber_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
iber_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
iber_wall.xml Changes to Iberian wall obstruction widths 2012-05-01 20:44:32 +00:00
iber_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
mace_barracks.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
mace_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
mace_civil_centre.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
mace_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
mace_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
mace_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
mace_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_fortress.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
mace_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
mace_library.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
mace_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
mace_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
mace_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
mace_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
maur_barracks.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
maur_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
maur_civil_centre.xml Fixed Mauryan Civ Centre footprint. 2013-01-05 22:33:13 +00:00
maur_corral.xml Mauryan Corral model 2013-02-14 01:26:19 +00:00
maur_defense_tower.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_dock.xml Fixed Mauryan dock selection square and obstruction size 2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml Added Mauryan stables with AO map 2013-01-17 18:27:28 +00:00
maur_farmstead.xml Mauryan Farmstead wip 2013-02-10 15:08:12 +00:00
maur_field.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_fortress.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
maur_house.xml Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant. 2012-07-03 02:38:24 +00:00
maur_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
maur_mill.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_outpost.xml Fixed up some Mauryan entities. 2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
maur_temple.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
maur_wall_gate.xml Animations for Mauryan wall gate 2013-03-10 12:04:56 +00:00
maur_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
pers_apadana.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
pers_barracks.xml New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast). 2013-05-15 08:11:20 +00:00
pers_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
pers_corral.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_defense_tower.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
pers_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_field.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
pers_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
pers_ishtar_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
pers_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_mill.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_sb2.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
pers_stables.xml New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast). 2013-05-15 08:11:20 +00:00
pers_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_wall_gate.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_long.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_medium.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_short.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_tower.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
pers_wonder.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
rome_arch.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_army_camp.xml Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_barracks.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
rome_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
rome_civil_centre.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
rome_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
rome_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
rome_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
rome_market.xml Persian Assyrian Ram +50hp. 2013-01-28 01:25:05 +00:00
rome_mill.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_long.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
rome_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
rome_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
rome_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
spart_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
spart_blacksmith.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
spart_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
spart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
spart_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
spart_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
spart_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
spart_gerousia.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
spart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
spart_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_syssiton.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
spart_temple.xml This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
spart_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
spart_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
spart_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
spart_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
theb_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00