0ad/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml
Mythos_Ruler 9ceab639f3 Bloody dead sheep.
Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
2013-05-14 09:48:37 +00:00

30 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>200</stone>
</Resources>
</Cost>
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/iber_infantry_spearman_b
units/iber_infantry_swordsman_b
units/iber_infantry_javelinist_b
units/iber_infantry_slinger_b
units/iber_cavalry_spearman_b
units/iber_cavalry_javelinist_b
units/iber_champion_infantry
units/iber_champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/iberians/barracks.xml</Actor>
</VisualActor>
</Entity>