forked from 0ad/0ad
Mythos_Ruler
5fc888fdcf
Player names for Seleucids. Fixed names for Celtic docks and merchant ships. Fixed cavalry health for a few units. Name stuff for ships, specifically Carthage. Fixes #2106. Started work on some Ptolemaic units, specifically the Cav Spearman. Added LordGood's Sacred Band Cavalry portrait. This was SVN commit r13957.
103 lines
2.4 KiB
XML
103 lines
2.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Armour>
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<Hack>1</Hack>
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<Pierce>5</Pierce>
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<Crush>2</Crush>
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</Armour>
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<Attack>
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<Slaughter>
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<Hack>100.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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</Slaughter>
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</Attack>
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<Cost>
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<Population>1</Population>
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<BuildTime>13</BuildTime>
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<Resources>
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<food>80</food>
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</Resources>
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</Cost>
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<Footprint>
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<Circle radius="3.5"/>
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<Height>7.5</Height>
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</Footprint>
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<Health>
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<Max>150</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes>
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<GenericName>Cavalry</GenericName>
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<Rank>Basic</Rank>
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</Identity>
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<Loot>
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<xp>130</xp>
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<food>10</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Loot>
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<Obstruction>
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<Unit radius="1.0"/>
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</Obstruction>
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<Position>
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<Anchor>pitch</Anchor>
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</Position>
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<Promotion>
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<RequiredXp>150</RequiredXp>
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</Promotion>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.meat>5</food.meat>
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</Rates>
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<Capacities>
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<food>30</food>
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<wood>30</wood>
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<stone>30</stone>
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<metal>30</metal>
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</Capacities>
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</ResourceGatherer>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>arrow/256x256.png</MainTexture>
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<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>voice/hellenes/civ/civ_male_select.xml</select>
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<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
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<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
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<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
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<walk>actor/mounted/movement/walk.xml</walk>
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<run>actor/mounted/movement/walk.xml</run>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/fauna/death/death_horse.xml</death>
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>2000</Max>
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</Stamina>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>13.0</WalkSpeed>
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<Run>
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<Speed>26.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>60</Range>
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</Vision>
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</Entity>
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