0ad/binaries/data/mods/public/simulation/templates
2013-11-26 18:33:42 +00:00
..
campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
gaia A few new portraits from Pureon. 2013-11-24 23:53:29 +00:00
other Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
skirmish Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
special Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. 2013-11-26 18:33:42 +00:00
structures Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
units Ptol camel archer a little faster. 2013-11-23 21:34:03 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Fixed starting unit for Ptolemies. 2013-10-25 08:02:55 +00:00
template_structure_civic_house.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_structure_civic_temple.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml Remove unnecessary Territory element from the fortress and defense tower templates. 2013-11-14 21:58:49 +00:00
template_structure_defense_outpost.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry. 2013-11-14 21:49:02 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
template_structure_economic_market.xml Trader speed tech! 2013-11-03 05:40:43 +00:00
template_structure_economic_storehouse.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_military_blacksmith.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Remove unnecessary Territory element from the fortress and defense tower templates. 2013-11-14 21:58:49 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_resource_field.xml Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187 2013-10-06 23:25:55 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_wonder.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure.xml Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
template_unit_cavalry_melee_spearman.xml Fixes #2152 2013-10-06 06:57:50 +00:00
template_unit_cavalry_melee_swordsman.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_cavalry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_cavalry_ranged_archer.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_cavalry_ranged_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_cavalry.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
template_unit_champion_cavalry_archer.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
template_unit_champion_cavalry_javelinist.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_champion_cavalry_spearman.xml Found a couple more. (removing stonewall attack restriction). 2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry_swordsman.xml Found a couple more. (removing stonewall attack restriction). 2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_elephant_melee.xml Fixed starting unit for Ptolemies. 2013-10-25 08:02:55 +00:00
template_unit_champion_elephant.xml Fixed starting unit for Ptolemies. 2013-10-25 08:02:55 +00:00
template_unit_champion_infantry_archer.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
template_unit_champion_infantry_javelinist.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_pikeman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_champion_infantry_spearman.xml Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error. 2013-11-16 23:30:34 +00:00
template_unit_champion_infantry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_dog.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Remove ResourceGatherer for animals 2013-10-31 19:37:42 +00:00
template_unit_hero_cavalry_archer.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
template_unit_hero_cavalry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_spearman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry_swordsman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_elephant_melee.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_infantry_archer.xml Iberian walls for Deccan Plateau skirmish map. 2013-10-31 17:21:10 +00:00
template_unit_hero_infantry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Iberian walls for Deccan Plateau skirmish map. 2013-10-31 17:21:10 +00:00
template_unit_hero_infantry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry_melee_pikeman.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_infantry_melee_spearman.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_infantry_melee_swordsman.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_infantry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_infantry_ranged_archer.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_infantry_ranged_javelinist.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_infantry_ranged_slinger.xml Tweaking the Athenian field. 2013-09-21 03:58:54 +00:00
template_unit_infantry_ranged.xml Deleting a bunch of scenarios. 2013-11-17 20:16:57 +00:00
template_unit_infantry.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_unit_mechanical_ship_bireme.xml Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_fire.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_mechanical_ship_fishing.xml Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_merchant.xml Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_quinquereme.xml Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_trireme.xml Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship.xml Fixed some things. 2013-07-27 18:52:28 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry. 2013-11-14 21:49:02 +00:00
template_unit_mechanical_siege_ram.xml Adjust siege ram. 2013-11-14 21:15:51 +00:00
template_unit_mechanical_siege_tower.xml Nerf/rebalance siege towers. 2013-11-10 20:21:50 +00:00
template_unit_mechanical_siege.xml Three new skirmish maps. 2 need Iberians walls though. 2013-11-03 09:51:16 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_support_healer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml Minor template stuff. 2013-09-15 05:55:16 +00:00
template_unit_support_trader.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00