.. |
campaigns
|
Footprint sizes for these things.
|
2012-05-18 22:41:31 +00:00 |
gaia
|
Completely changed the "Stockbreeding" tech.
|
2013-05-12 21:30:01 +00:00 |
other
|
More armor adjustments.
|
2013-04-30 08:36:47 +00:00 |
rubble
|
Added mauryan healer skin and head.
|
2013-04-01 00:48:18 +00:00 |
special
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Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
structures
|
Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
units
|
Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush_berry.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
|
2013-06-03 02:50:10 +00:00 |
template_gaia_geo_mineral.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo_rock_slabs.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
|
2013-06-03 02:50:10 +00:00 |
template_gaia_geo_rock.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo.xml
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Selection ring tweaks.
|
2012-04-25 21:14:32 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Bloody dead camel.
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2013-05-19 08:19:16 +00:00 |
template_structure_civic_house.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_civic_temple.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_civic.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_defense_defense_tower.xml
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Temporary Blacksmith structures for prototyping and playtesting.
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2013-05-12 07:23:05 +00:00 |
template_structure_defense_outpost.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_defense_wall_gate.xml
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Sets Distanceless flag on most selection sound groups.
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2013-06-04 03:17:46 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
|
Handle empty token list gracefully.
|
2013-06-14 16:13:59 +00:00 |
template_structure_defense_wall.xml
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Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
|
2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Lowered crush armor for these buildings.
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2013-05-27 18:21:57 +00:00 |
template_structure_economic_farmstead.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_market.xml
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Updated some building tooltips.
|
2013-06-11 16:28:42 +00:00 |
template_structure_economic_storehouse.xml
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Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_structure_economic.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
|
2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_blacksmith.xml
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New BRASIDAS Spartan hero.
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2013-06-01 02:33:58 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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Updated some building tooltips.
|
2013-06-11 16:28:42 +00:00 |
template_structure_military.xml
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Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
template_structure_resource_corral.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_resource_field.xml
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Bloody dead sheep.
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2013-05-14 09:48:37 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_wonder.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_unit_cavalry_melee_spearman.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_melee.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_cavalry_ranged.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_cavalry.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_champion_cavalry_archer.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_champion_cavalry.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_champion_elephant_melee.xml
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Fixed war elephants. They can attack walls now.
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2013-06-08 13:42:49 +00:00 |
template_unit_champion_elephant.xml
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Fixed war elephants. They can attack walls now.
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2013-06-08 13:42:49 +00:00 |
template_unit_champion_infantry_archer.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_infantry_javelinist.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_champion_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_champion_infantry_swordsman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_champion_infantry.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
|
2013-06-03 02:50:10 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
|
Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_dog.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
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2013-05-12 07:23:05 +00:00 |
template_unit_fauna_breed_passive.xml
|
Testing branching phases.
|
2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_herd_domestic.xml
|
Fixed some templates.
|
2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
|
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
|
2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
|
Fixed Greek temple prop point error.
|
2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
|
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
|
2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
|
Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
|
2013-03-13 20:10:46 +00:00 |
template_unit_fauna_hunt.xml
|
Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
|
2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
|
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
|
2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
|
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
|
2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
|
2013-01-15 00:21:25 +00:00 |
template_unit_hero_cavalry_archer.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_javelinist.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_spearman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_swordsman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
template_unit_hero_elephant_melee.xml
|
Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
template_unit_hero_infantry_archer.xml
|
Completely changed the "Stockbreeding" tech.
|
2013-05-12 21:30:01 +00:00 |
template_unit_hero_infantry_javelinist.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
template_unit_hero_infantry_pikeman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_spearman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_swordsman.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero_ranged.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_hero.xml
|
Nerfed heroes and Champion Archer.
|
2012-12-22 23:39:18 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Tweaked armor stats for battering ram and siege tower.
|
2013-05-29 23:39:13 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Tweaked armor stats for battering ram and siege tower.
|
2013-05-29 23:39:13 +00:00 |
template_unit_infantry_melee.xml
|
Meat units now cannot attack walls.
|
2012-05-08 00:19:00 +00:00 |
template_unit_infantry_ranged_archer.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged.xml
|
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
|
2012-07-30 06:11:26 +00:00 |
template_unit_infantry.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_fire.xml
|
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
|
2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship.xml
|
Improve ship sinking. Patch by wraitii. Fix #1921
|
2013-06-14 19:19:13 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
template_unit_mechanical_siege_tower.xml
|
Tweaked armor stats for battering ram and siege tower.
|
2013-05-29 23:39:13 +00:00 |
template_unit_mechanical_siege.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical.xml
|
Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_support_healer.xml
|
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
|
2013-06-03 02:50:10 +00:00 |
template_unit_support_slave.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_support_trader.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_support.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit.xml
|
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
|
2013-06-09 23:18:21 +00:00 |