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blowing_dust.xml
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Some miscellaneous stuff. Also Fixes #828
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2011-05-04 21:51:29 +00:00 |
blowing_sand.xml
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Some miscellaneous stuff. Also Fixes #828
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2011-05-04 21:51:29 +00:00 |
blowing_snow.xml
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Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
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2012-01-03 09:50:42 +00:00 |
construction_dust.xml
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Fixes #821
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2011-05-03 19:44:08 +00:00 |
destruction_dust_large_gray.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_dust_large.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_dust_med_dark.xml
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Tweaking destruction smoke for Barracks test.
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2012-02-18 01:51:42 +00:00 |
destruction_dust_med_gray.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_dust_med.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_dust_small_gray.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_dust_small.xml
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Adjusted some destruction dust to better hide the building->rubble transition.
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2012-10-08 17:36:57 +00:00 |
destruction_smoke_large.xml
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Minor tweaks. New thracian peltast portrait.
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2012-04-02 17:15:11 +00:00 |
destruction_smoke_med.xml
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Minor tweaks. New thracian peltast portrait.
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2012-04-02 17:15:11 +00:00 |
destruction_smoke_small.xml
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Minor tweaks. New thracian peltast portrait.
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2012-04-02 17:15:11 +00:00 |
dust_cav.xml
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Shield tweaks.
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2012-04-10 01:25:03 +00:00 |
fireworks.xml
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Fireworks!
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2012-12-29 22:38:56 +00:00 |
flame_catapult.xml
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Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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2011-04-13 18:56:13 +00:00 |
flame_jav.xml
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Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
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2011-04-12 03:49:32 +00:00 |
flame_large.xml
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#Iberian Fire Ship.
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2012-02-22 01:24:49 +00:00 |
flame_med.xml
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Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
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2012-02-22 19:54:53 +00:00 |
flame.xml
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
hero_aura.xml
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Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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2011-05-01 01:25:32 +00:00 |
leaf_green_a.xml
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#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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2011-04-15 05:05:07 +00:00 |
rain.xml
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#Initial test for Destruction Dust.
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2012-02-18 00:19:41 +00:00 |
smoke_catapult.xml
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Updated SMOKE particles. They look much much nicer now. Enjoy!
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2011-05-26 02:27:34 +00:00 |
smoke_homestead.xml
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Updated SMOKE particles. They look much much nicer now. Enjoy!
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2011-05-26 02:27:34 +00:00 |
smoke_jav.xml
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Updated SMOKE particles. They look much much nicer now. Enjoy!
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2011-05-26 02:27:34 +00:00 |
smoke_light_delay.xml
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This was SVN commit r11355.
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2012-03-17 17:41:33 +00:00 |
smoke_light.xml
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Fixed up the Celtic Homestead with proper prop points.
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2011-12-28 05:02:39 +00:00 |
smoke_med.xml
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#Iberian Fire Ship.
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2012-02-22 01:24:49 +00:00 |
smoke_small_light.xml
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Fixed up the Celtic Homestead with proper prop points.
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2011-12-28 05:02:39 +00:00 |
smoke_volcano.xml
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Lots of work on Temperate and Tropical biome terrains.
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2011-05-09 06:37:17 +00:00 |
smoke.xml
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Cart tophet extra building.
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2011-08-23 01:44:01 +00:00 |
sparkle_fireflies.xml
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Fireflies particle.
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2012-11-24 00:32:09 +00:00 |
sparkle_goldmine.xml
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#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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2011-04-15 05:05:07 +00:00 |
water_splash.xml
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Added 4 geology waterfalls variations.
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2013-03-22 00:24:46 +00:00 |