.. |
campaigns
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Footprint sizes for these things.
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2012-05-18 22:41:31 +00:00 |
gaia
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
other
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More armor adjustments.
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2013-04-30 08:36:47 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
special
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
structures
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Specific Name for Mauryan blacksmith.
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2013-08-01 22:00:20 +00:00 |
units
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush_berry.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_civic_house.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_structure_civic_temple.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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Temporary Blacksmith structures for prototyping and playtesting.
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2013-05-12 07:23:05 +00:00 |
template_structure_defense_outpost.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_economic_farmstead.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_market.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_storehouse.xml
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Renames mill to storehouse
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2013-06-22 02:28:54 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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Barracks buildable in Village Phase.
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2013-07-20 12:01:56 +00:00 |
template_structure_military_blacksmith.xml
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New BRASIDAS Spartan hero.
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2013-06-01 02:33:58 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_resource_field.xml
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_wonder.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_unit_cavalry_melee_spearman.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_melee.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_cavalry_ranged.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_cavalry.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_cavalry_archer.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_champion_cavalry.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_elephant_melee.xml
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Fixed war elephants. They can attack walls now.
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2013-06-08 13:42:49 +00:00 |
template_unit_champion_elephant.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_infantry_archer.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_infantry_javelinist.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_champion_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_champion_infantry.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_dog.xml
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Fix a few templates and techs.
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2013-07-14 15:01:22 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_unit_hero_cavalry_archer.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry.xml
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Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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2013-05-30 00:58:07 +00:00 |
template_unit_hero_elephant_melee.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_unit_hero_infantry_archer.xml
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Completely changed the "Stockbreeding" tech.
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2013-05-12 21:30:01 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Temporary Blacksmith structures for prototyping and playtesting.
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2013-05-12 07:23:05 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_hero_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_ranged.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_infantry_melee_spearman.xml
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Tweaked armor stats for battering ram and siege tower.
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2013-05-29 23:39:13 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Tweaked armor stats for battering ram and siege tower.
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2013-05-29 23:39:13 +00:00 |
template_unit_infantry_melee.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_infantry_ranged_archer.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged_slinger.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_infantry.xml
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Barracks buildable in Village Phase.
|
2013-07-20 12:01:56 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_fire.xml
|
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
|
2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Small boats move around quieter than large ships
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2013-06-30 10:40:59 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_ship.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Tweaks to some templates and tech portraits.
|
2013-07-06 03:35:03 +00:00 |
template_unit_mechanical_siege_tower.xml
|
Tweaked armor stats for battering ram and siege tower.
|
2013-05-29 23:39:13 +00:00 |
template_unit_mechanical_siege.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_support_healer.xml
|
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
|
2013-06-03 02:50:10 +00:00 |
template_unit_support_slave.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_support_trader.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_support.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
|
2013-06-09 23:18:21 +00:00 |