0ad/binaries/data/mods/public/simulation/templates
2013-08-01 22:00:20 +00:00
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campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
other More armor adjustments. 2013-04-30 08:36:47 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
special Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
structures Specific Name for Mauryan blacksmith. 2013-08-01 22:00:20 +00:00
units Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_civic_house.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_structure_civic_temple.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_structure_defense_outpost.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_economic_farmstead.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_market.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml Barracks buildable in Village Phase. 2013-07-20 12:01:56 +00:00
template_structure_military_blacksmith.xml New BRASIDAS Spartan hero. 2013-06-01 02:33:58 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_resource_field.xml Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_wonder.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_unit_cavalry_melee_spearman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee_swordsman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_archer.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_cavalry_ranged_javelinist.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_cavalry_ranged.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_cavalry.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_cavalry_archer.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_cavalry_javelinist.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_cavalry_spearman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry_swordsman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_elephant_melee.xml Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_unit_champion_elephant.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_infantry_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_champion_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_dog.xml Fix a few templates and techs. 2013-07-14 15:01:22 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_unit_hero_cavalry_archer.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_javelinist.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_hero_elephant_melee.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_unit_hero_infantry_archer.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_unit_hero_infantry_javelinist.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_hero_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_ranged.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_infantry_melee_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_infantry_melee_spearman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee_swordsman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_slinger.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Barracks buildable in Village Phase. 2013-07-20 12:01:56 +00:00
template_unit_mechanical_ship_bireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Small boats move around quieter than large ships 2013-06-30 10:40:59 +00:00
template_unit_mechanical_ship_merchant.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_quinquereme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_trireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship.xml Fixed some things. 2013-07-27 18:52:28 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_ram.xml Tweaks to some templates and tech portraits. 2013-07-06 03:35:03 +00:00
template_unit_mechanical_siege_tower.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_mechanical_siege.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
template_unit_support_healer.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_support_slave.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
template_unit_support_trader.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_support.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00