0ad/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
Mythos_Ruler f0310cce58 Reduced Food cost of cavalry from 100 to 80.
Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.

This was SVN commit r13601.
2013-07-28 10:20:07 +00:00

104 lines
2.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Armour>
<Hack>1</Hack>
<Pierce>5</Pierce>
<Crush>2</Crush>
</Armour>
<Attack>
<Slaughter>
<Hack>100.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
</Slaughter>
</Attack>
<Cost>
<Population>1</Population>
<BuildTime>13</BuildTime>
<Resources>
<food>80</food>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.5"/>
<Height>7.5</Height>
</Footprint>
<Health>
<Max>130</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Identity>
<Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes>
<GenericName>Cavalry</GenericName>
<Rank>Basic</Rank>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Promotion>
<RequiredXp>150</RequiredXp>
</Promotion>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>5</food.meat>
</Rates>
<Capacities>
<food>30</food>
<wood>30</wood>
<stone>30</stone>
<metal>30</metal>
</Capacities>
</ResourceGatherer>
<Selectable>
<Overlay>
<Texture>
<MainTexture>arrow/256x256.png</MainTexture>
<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2000</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>60</Range>
</Vision>
</Entity>