0ad/binaries/data/mods/public/simulation/templates
2014-10-04 05:17:36 +00:00
..
campaigns
formations Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file) 2014-05-20 17:18:40 +00:00
gaia A test for Latin names for animals. Won't complete this until after next alpha. 2014-03-17 00:08:24 +00:00
other Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
rubble Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
skirmish Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
special Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
special_units Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
structures Fixes #2831. Patch by prodigalson. 2014-10-04 05:17:36 +00:00
units Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_entity_full.xml
template_entity_quasi.xml
template_eyecandy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_formation.xml Remove remaining MaxDistance. See 1207b146bb 2014-05-21 14:20:00 +00:00
template_gaia_flora_bush_berry.xml
template_gaia_flora_bush.xml
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml
template_gaia_geo_mineral_slabs.xml
template_gaia_geo_mineral.xml
template_gaia_geo_rock_slabs.xml
template_gaia_geo_rock.xml
template_gaia_geo.xml
template_gaia_ruins.xml
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
template_rubble.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_civic_civil_centre.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_civic_house.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_civic_temple.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_civic.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_defense_defense_tower.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_defense_outpost.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_defense_wall_gate.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_long.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_medium.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_short.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_tower.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_defense_wall.xml
template_structure_defense_wallset.xml
template_structure_defense.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_economic_farmstead.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_economic_market.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_economic_storehouse.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_economic.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_gaia_settlement.xml
template_structure_military_barracks.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_military_blacksmith.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_military_dock.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_military_embassy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_fortress.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_military.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_resource_corral.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_resource_field.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_resource.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_special.xml Fixes #2831. Patch by prodigalson. 2014-10-04 05:17:36 +00:00
template_structure_wonder.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure.xml Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
template_trigger_point.xml Make trigger points templates 2014-06-15 11:25:25 +00:00
template_unit_cavalry_melee_spearman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_cavalry_melee_swordsman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_cavalry_melee.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged_archer.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged_javelinist.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_archer.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_javelinist.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_spearman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_swordsman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_champion_elephant_melee.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_elephant.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_archer.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_champion_infantry_javelinist.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_champion_infantry_pikeman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_spearman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_swordsman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_champion_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_dog.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_breed_passive.xml
template_unit_fauna_breed.xml
template_unit_fauna_decorative.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_fish.xml
template_unit_fauna_herd_domestic.xml
template_unit_fauna_herd.xml
template_unit_fauna_hunt_aggressive.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_defensive.xml
template_unit_fauna_hunt_passive.xml
template_unit_fauna_hunt_skittish.xml
template_unit_fauna_hunt_violent.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_whale.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt.xml
template_unit_fauna_wild_aggressive.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_wild_defensive.xml
template_unit_fauna_wild_passive.xml
template_unit_fauna_wild_violent.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_wild.xml
template_unit_fauna.xml trained animals in corral should not respond to alert, adresses #2792 2014-09-12 22:01:21 +00:00
template_unit_hero_cavalry_archer.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_hero_cavalry_javelinist.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_cavalry_spearman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_hero_cavalry_swordsman.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_hero_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
template_unit_hero_elephant_melee.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_archer.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_hero_infantry_javelinist.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_hero_infantry_pikeman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_spearman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_swordsman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_pikeman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_spearman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_swordsman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_infantry_melee.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_infantry_ranged_archer.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged_javelinist.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged_slinger.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
template_unit_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_bireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_fire.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_fishing.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_merchant.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_quinquereme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical_siege_ballista.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_onager.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_ram.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_tower.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_support_female_citizen.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_healer.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_slave.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_trader.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00