.. |
tests
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Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
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2012-12-05 18:27:42 +00:00 |
Camera.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
Camera.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
CinemaTrack.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CinemaTrack.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ColladaManager.cpp
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Remove some redundant code
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2012-03-05 18:30:00 +00:00 |
ColladaManager.h
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Corrects some Doxygen comments and adds a few others of interest.
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2012-03-01 03:55:05 +00:00 |
Color.cpp
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sync with work:
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2011-12-27 14:12:31 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Decal.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Frustum.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Frustum.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
GameView.cpp
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Stop following units into FoW. Patch by crezax. Fixes #1827.
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2013-03-13 18:17:58 +00:00 |
GameView.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
HeightMipmap.cpp
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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Fixes MSVC warnings of truncation from double to float
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2012-10-30 02:03:40 +00:00 |
LightEnv.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
LOSTexture.cpp
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Making sure LOS really is black after Reveal Map option is used...
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2012-08-31 18:33:03 +00:00 |
LOSTexture.h
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
MapGenerator.cpp
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Adds the server-side part of the javascript debugger. Refs #410
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2013-03-07 13:49:49 +00:00 |
MapGenerator.h
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Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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2011-07-24 03:28:18 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861.
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2013-03-11 16:42:41 +00:00 |
MapReader.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
MapWriter.cpp
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Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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2013-02-03 02:16:52 +00:00 |
MapWriter.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
Material.cpp
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
Material.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MaterialManager.cpp
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New Year's clean-up.
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2013-01-01 18:33:53 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
Model.h
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
ModelAbstract.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
ModelAbstract.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ModelDef.cpp
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
ModelDef.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
ObjectBase.cpp
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
ObjectBase.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
ObjectEntry.cpp
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Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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2012-09-06 21:05:34 +00:00 |
ObjectEntry.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
ObjectManager.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
Overlay.h
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
ParticleEmitter.cpp
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
ParticleEmitter.h
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleEmitterType.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitterType.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ParticleManager.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
Patch.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
ShaderDefines.h
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
ShaderManager.cpp
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
ShaderManager.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
ShaderProgram.cpp
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
ShaderProgram.h
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
ShaderProgramFFP.cpp
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Fixes some unreferenced formal parameter warnings
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2012-09-02 23:07:16 +00:00 |
ShaderTechnique.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
ShaderTechnique.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
SkeletonAnim.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Avoid assertion failure when editing terrain off the edge of the map
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2012-04-21 13:07:47 +00:00 |
Terrain.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureEntry.cpp
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Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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2013-03-07 03:54:41 +00:00 |
TerrainTextureEntry.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.cpp
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
TerritoryTexture.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
TextRenderer.cpp
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Avoid unnecessary use of printf in text renderer.
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2012-02-25 17:14:47 +00:00 |
TextRenderer.h
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Avoid unnecessary use of printf in text renderer.
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2012-02-25 17:14:47 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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2012-08-30 19:24:24 +00:00 |
TextureConverter.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
TextureManager.cpp
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Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
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2012-07-29 23:04:22 +00:00 |
TextureManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Unit.cpp
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
Unit.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
UnitAnimation.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
UnitAnimation.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |