0ad/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml
Mythos_Ruler 5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00

31 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Crannóc</SpecificName>
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/celt_ship_trireme
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/dock_new.xml</Actor>
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
</VisualActor>
</Entity>