..
athen_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_civil_centre.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
athen_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
athen_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
athen_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
athen_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_gymnasion.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_house.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
athen_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Added build limits for Theater, Council Chamber, and Library.
2013-09-21 07:33:22 +00:00
athen_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_temple.xml
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
2013-12-09 14:46:35 +00:00
athen_theatron.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
athen_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wonder.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
brit_barracks.xml
Added Lordgood's new britons barracks and defense tower with minimal tweaking
2013-09-30 08:14:10 +00:00
brit_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
brit_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Fixes crannóc spelling, thanks to GunChleoc
2013-10-07 00:46:58 +00:00
brit_defense_tower.xml
Added Lordgood's new britons barracks and defense tower with minimal tweaking
2013-09-30 08:14:10 +00:00
brit_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Upgraded britons and gaullic fortresses.
2013-09-13 21:41:24 +00:00
brit_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
brit_kennel.xml
let entities change entity limits. Fixes #2076
2013-09-15 08:19:50 +00:00
brit_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_rotarymill.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
brit_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
brit_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
cart_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
cart_blacksmith.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
cart_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
cart_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
cart_embassy_celtic.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy_iberian.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy_italiote.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
cart_farmstead.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
cart_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_outpost.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
cart_super_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
cart_temple.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_wall_gate.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
cart_wonder.xml
Tweaking the Athenian field.
2013-09-21 03:58:54 +00:00
celt_barracks.xml
brit_civic_centre, celt_barracks and brit_crannog upgrade
2013-09-13 18:46:33 +00:00
celt_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
celt_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
celt_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
2013-09-14 13:59:43 +00:00
celt_fortress_g.xml
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
2013-09-14 13:59:43 +00:00
celt_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
celt_kennel.xml
let entities change entity limits. Fixes #2076
2013-09-15 08:19:50 +00:00
celt_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
celt_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
gaul_barracks.xml
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
2013-09-14 13:59:43 +00:00
gaul_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
gaul_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
gaul_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
gaul_farmstead.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Upgraded britons and gaullic fortresses.
2013-09-13 21:41:24 +00:00
gaul_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
gaul_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
gaul_outpost.xml
Fixed Gallic Outpost name. Fixes #2167 .
2013-10-06 06:53:32 +00:00
gaul_rotarymill.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
gaul_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
gaul_tavern.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
gaul_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
hele_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
hele_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
hele_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
hele_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
hele_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
hele_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
hele_gymnasion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
hele_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
iber_barracks.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
iber_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
iber_corral.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_defense_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_farmstead.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_field.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_house.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_monument.xml
add iberian monument aura
2013-12-06 18:14:22 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_storehouse.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_temple.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_gate.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_long.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_medium.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_short.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wallset_stone.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
mace_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_civil_centre.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
mace_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
mace_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
mace_house.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
mace_library.xml
Added build limits for Theater, Council Chamber, and Library.
2013-09-21 07:33:22 +00:00
mace_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
mace_theatron.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
mace_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
maur_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
maur_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
maur_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Fixed Mauryan dock selection square and obstruction size
2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
maur_farmstead.xml
Mauryan Farmstead wip
2013-02-10 15:08:12 +00:00
maur_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
maur_fortress.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
let entities change entity limits. Fixes #2076
2013-09-15 08:19:50 +00:00
maur_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
maur_temple.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
maur_wall_gate.xml
Animations for Mauryan wall gate
2013-03-10 12:04:56 +00:00
maur_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
pers_apadana.xml
Fix a few templates and techs.
2013-07-14 15:01:22 +00:00
pers_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
pers_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
pers_civil_centre.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_defense_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_dock.xml
"Equine Transports" tech for the Persians.
2013-12-01 02:49:26 +00:00
pers_farmstead.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
pers_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_house.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
pers_outpost.xml
Some tips tweaks and new tips.
2013-12-01 18:22:28 +00:00
pers_palace.xml
Template tweaks to palace
2013-08-11 12:09:10 +00:00
pers_sb2.xml
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
pers_stables.xml
The first Skirmish maps.
2013-10-04 13:17:21 +00:00
pers_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
pers_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_medium.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_short.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wonder.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
ptol_barracks.xml
Increased ptolemaic barracks size
2013-11-30 01:34:15 +00:00
ptol_blacksmith.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
ptol_civil_centre.xml
Tweaked Gallic Fields.
2013-12-13 11:34:19 +00:00
ptol_corral.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
ptol_defense_tower.xml
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
2013-10-13 15:26:43 +00:00
ptol_dock.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_farmstead.xml
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
2013-10-12 21:33:21 +00:00
ptol_field.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_fortress.xml
Fixed typo.
2013-10-09 20:07:36 +00:00
ptol_house.xml
Adjusting time costs for these Ptol buildings.
2013-10-06 19:13:20 +00:00
ptol_library.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_lighthouse.xml
Round footprint for lighthouse.
2013-11-15 15:26:57 +00:00
ptol_market.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_military_settlement.xml
Tweaked Gallic Fields.
2013-12-13 11:34:19 +00:00
ptol_outpost.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_storehouse.xml
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
2013-10-13 15:26:43 +00:00
ptol_temple.xml
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
2013-11-16 23:30:34 +00:00
ptol_wall_gate.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wall_long.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wall_medium.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wall_short.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wall_tower.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wallset_stone.xml
Ptolemaic walls commit
2013-11-25 00:34:31 +00:00
ptol_wonder.xml
A bunch of stuff.
2013-12-08 13:01:14 +00:00
rome_arch.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_army_camp.xml
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
rome_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
rome_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
rome_civil_centre.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
rome_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
rome_market.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_outpost.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_gate.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
rome_siege_wall_long.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_medium.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_short.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_tower.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
rome_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_tent.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
rome_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wonder.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
sele_barracks.xml
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
2013-11-30 02:58:43 +00:00
sele_blacksmith.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_civil_centre.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_corral.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_defense_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_dock.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_farmstead.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_field.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_fortress.xml
Some more Seleucid units.
2013-11-29 19:04:07 +00:00
sele_house.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_library.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_market.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_outpost.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_stables.xml
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
2013-11-29 04:04:10 +00:00
sele_storehouse.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_temple.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_gate.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_long.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_medium.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_short.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wallset_stone.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wonder.xml
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
2013-11-29 04:04:10 +00:00
spart_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_civil_centre.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
spart_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
spart_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_gerousia.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_house.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
spart_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_syssiton.xml
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
spart_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
spart_theatron.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
theb_theatron.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00