0ad/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
sanderd17 ca3f697f9d add iberian monument aura
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00

64 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Auras>
<melee_attack_2>
<Type>range</Type>
<Radius>60</Radius>
</melee_attack_2>
<ranged_attack_3>
<Type>range</Type>
<Radius>60</Radius>
</ranged_attack_3>
</Auras>
<BuildRestrictions>
<Category>Monument</Category>
</BuildRestrictions>
<Cost>
<BuildTime>120</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>100</stone>
<metal>100</metal>
</Resources>
</Cost>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>1200</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>
<GenericName>Revered Monument</GenericName>
<SpecificName>Gur Oroigarri</SpecificName>
<Icon>structures/iberian_bull.png</Icon>
<Tooltip>All units within vision of this monument will fight harder.</Tooltip>
<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_iber_monument.xml</select>
<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<Vision>
<Range>60</Range>
</Vision>
<VisualActor>
<Actor>structures/iberians/sb_1.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>