forked from 0ad/0ad
Enrique
dd69fac774
Modified several templates to spawn its correct rubble on death. This was SVN commit r12985.
46 lines
1.5 KiB
XML
46 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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<metal>400</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="20.0" depth="11.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max>2000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Triumphal Arch</SpecificName>
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<Tooltip>Special Imperial Roman building.</Tooltip>
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<History>The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.</History>
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<Icon>structures/arch.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="9.0"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_theater.xml</select>
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<constructed>interface/complete/building/complete_theatre.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/romans/triumphal_arch.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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