forked from 0ad/0ad
Ykkrosh
cdcee291cf
Add dummy component implementations for new data. Partly support multiple weapons for a single unit. This was SVN commit r7547.
25 lines
681 B
JavaScript
25 lines
681 B
JavaScript
function Loot() {}
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Loot.prototype.Schema =
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"<optional>" +
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"<element name='xp'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='food'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='wood'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='stone'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='metal'><data type='nonNegativeInteger'/></element>" +
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"</optional>";
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/*
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* TODO: this all needs to be designed and implemented
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*/
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Engine.RegisterComponentType(IID_Loot, "Loot", Loot);
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