0ad/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00

30 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>200</stone>
</Resources>
</Cost>
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/iber_infantry_spearman_b
units/iber_infantry_swordsman_b
units/iber_infantry_javelinist_b
units/iber_infantry_slinger_b
units/iber_champion_infantry_barracks
units/iber_cavalry_spearman_b
units/iber_cavalry_javelinist_b
units/iber_champion_cavalry_barracks
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/iberians/barracks.xml</Actor>
</VisualActor>
</Entity>