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_default.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
Acropolis II.pmp
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Tweaks to the map
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2011-05-18 20:17:42 +00:00 |
Acropolis II.xml
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Tweaks to the map
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2011-05-18 20:17:42 +00:00 |
Acropolis.pmp
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Some miscellaneous stuff. Also Fixes #828
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2011-05-04 21:51:29 +00:00 |
Acropolis.xml
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Some miscellaneous stuff. Also Fixes #828
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2011-05-04 21:51:29 +00:00 |
Arcadia II.pmp
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Moar eye candy and an update the Arcadia II.
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2010-09-29 08:56:09 +00:00 |
Arcadia II.xml
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Changed map lighting.
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2011-05-03 01:44:59 +00:00 |
Barcania.pmp
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Fixes ticket #808.
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2011-05-01 20:15:59 +00:00 |
Barcania.xml
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Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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2011-05-01 01:25:32 +00:00 |
Belgian_Bog.pmp
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This was SVN commit r8818.
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2010-12-08 19:16:49 +00:00 |
Belgian_Bog.xml
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Fixed some issues with Belgian Bog
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2011-05-16 15:09:06 +00:00 |
Bridge_demo.pmp
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Simple bridge demo map
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2011-03-07 22:31:00 +00:00 |
Bridge_demo.xml
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Simple bridge demo map
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2011-03-07 22:31:00 +00:00 |
Celtic_Buildings.pmp
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
Celtic_Buildings.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Combat_demo_(huge).xml
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
Combat_demo.pmp
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A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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2010-10-16 23:13:51 +00:00 |
Combat_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Cycladic Archipelago.pmp
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Updating the Cycladic Archipelago map.
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2010-11-27 12:37:23 +00:00 |
Cycladic Archipelago.xml
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This was SVN commit r8738.
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2010-11-29 08:36:35 +00:00 |
Death Canyon.pmp
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Added a new "bridge" across the center and some eye candy stuff. :)
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2011-05-06 19:10:37 +00:00 |
Death Canyon.xml
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Added a new "bridge" across the center and some eye candy stuff. :)
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2011-05-06 19:10:37 +00:00 |
Fishing_demo.pmp
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#New Celt Barracks.
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2010-09-30 03:16:15 +00:00 |
Fishing_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Gold_Rush.pmp
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Adjusting lighting.
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2011-03-30 13:57:37 +00:00 |
Gold_Rush.xml
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Added Iberians to Gold Rush.
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2011-03-31 02:23:40 +00:00 |
Hellenic Buildings.pmp
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
Hellenic Buildings.xml
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Change remaining scenarios with "rome" civ. Fixes #758.
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2011-03-23 20:16:10 +00:00 |
Hellenised_Egypt.pmp
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Hellenised_Egypt.xml
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This was SVN commit r8783.
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2010-12-04 00:12:51 +00:00 |
Iberians_Sandbox.pmp
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This was SVN commit r9306.
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2011-04-23 15:56:44 +00:00 |
Iberians_Sandbox.xml
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This was SVN commit r9306.
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2011-04-23 15:56:44 +00:00 |
Median Oasis.pmp
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Map tweaks and new (work in progress) maps.
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2011-04-05 23:45:51 +00:00 |
Median Oasis.xml
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Extra starting resources for Median Oasis.
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2011-05-12 03:59:01 +00:00 |
Miletus.pmp
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Changed lighting.
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2011-05-03 01:14:01 +00:00 |
Miletus.xml
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Changed lighting.
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2011-05-03 01:14:01 +00:00 |
Multiplayer_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Multiplayer_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Neareastern Badlands.pmp
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Lots of Neareastern Badlands stuff.
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2011-04-23 05:06:25 +00:00 |
Neareastern Badlands.xml
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Lots of Neareastern Badlands stuff.
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2011-04-23 05:06:25 +00:00 |
Necropolis.pmp
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A couple updated desert terrains. Updated Necropolis map.
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2011-04-30 07:39:41 +00:00 |
Necropolis.xml
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A couple updated desert terrains. Updated Necropolis map.
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2011-04-30 07:39:41 +00:00 |
Oasis.pmp
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Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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2010-10-28 14:22:27 +00:00 |
Oasis.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Pathfinding_demo.pmp
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Update pathfinding demo map for testing.
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2010-11-30 12:28:51 +00:00 |
Pathfinding_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Pathfinding_terrain_demo.pmp
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Rename maps.
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2010-08-08 16:13:06 +00:00 |
Pathfinding_terrain_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Resource_demo.pmp
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Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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2010-11-14 05:50:30 +00:00 |
Resource_demo.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
Saharan Oases.pmp
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Added Iberians to the map.
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2011-04-22 19:31:30 +00:00 |
Saharan Oases.xml
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Added Iberians to the map.
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2011-04-22 19:31:30 +00:00 |
Sahel Watering Holes.pmp
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A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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2010-09-22 03:51:36 +00:00 |
Sahel Watering Holes.xml
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Fixes some scenario bugs. Fixes #856, #857
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2011-05-15 20:43:34 +00:00 |
Savanna Ravine.pmp
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Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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2010-10-21 08:56:42 +00:00 |
Savanna Ravine.xml
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Serengeti.pmp
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A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
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2011-05-01 00:27:12 +00:00 |
Serengeti.xml
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Fixes some scenario bugs. Fixes #856, #857
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2011-05-15 20:43:34 +00:00 |
shipattacks.pmp
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Updated the ship attacks map with the new ships.
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2010-11-19 07:07:56 +00:00 |
shipattacks.xml
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Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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2010-12-06 02:51:21 +00:00 |
The Massacre of Delphi.pmp
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Too much stuff to itemize. I'm lazy.
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2010-12-06 02:20:57 +00:00 |
The Massacre of Delphi.xml
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Too much stuff to itemize. I'm lazy.
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2010-12-06 02:20:57 +00:00 |
tower_attacks.pmp
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shooting fortresses
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2010-11-18 06:16:43 +00:00 |
tower_attacks.xml
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Fixes #701
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2010-12-06 21:27:35 +00:00 |
Units_demo.xml
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
We are Legion.pmp
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Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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2010-12-01 10:40:25 +00:00 |
We are Legion.xml
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Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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2011-04-22 03:51:18 +00:00 |