.. |
_default.xml
|
Restores player data to _default.xml as a temporary fix for some problems related to #1398.
|
2012-05-10 23:35:48 +00:00 |
Acropolis 01.pmp
|
New Acropolis 1 map.
|
2012-07-30 04:09:02 +00:00 |
Acropolis 01.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
Acropolis 02.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Acropolis 02.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
Acropolis 03.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Acropolis 03.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
Acropolis 04.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Acropolis 04.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Acropolis 05.pmp
|
This was SVN commit r12751.
|
2012-10-15 00:59:05 +00:00 |
Acropolis 05.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
Acropolis 06.pmp
|
Map updates. Made "Reservoir" a demo map.
|
2012-09-10 17:21:09 +00:00 |
Acropolis 06.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
Acropolis 07.pmp
|
This was SVN commit r12744.
|
2012-10-08 17:42:47 +00:00 |
Acropolis 07.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Arcadia 02.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Arcadia 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Azure Coast.pmp
|
This was SVN commit r12066.
|
2012-07-04 01:46:44 +00:00 |
Azure Coast.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Azure Coast(2).pmp
|
This was SVN commit r12066.
|
2012-07-04 01:46:44 +00:00 |
Azure Coast(2).xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Azure Coast(4).pmp
|
This was SVN commit r12066.
|
2012-07-04 01:46:44 +00:00 |
Azure Coast(4).xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Barcania.pmp
|
Fixes ticket #808.
|
2011-05-01 20:15:59 +00:00 |
Barcania.xml
|
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
|
2011-05-01 01:25:32 +00:00 |
Battle for the Tiber.pmp
|
Deleted Granicus River.
|
2012-05-12 22:05:05 +00:00 |
Battle for the Tiber.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Belgian_Bog_night.pmp
|
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
|
2012-11-25 21:52:39 +00:00 |
Belgian_Bog_night.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Belgian_Bog.pmp
|
Re-skinned Belgian Bog.
|
2011-07-02 02:06:41 +00:00 |
Belgian_Bog.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Boeotian Plains.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Boeotian Plains.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Bridge_demo.pmp
|
Simple bridge demo map
|
2011-03-07 22:31:00 +00:00 |
Bridge_demo.xml
|
Lighting on some demo maps. No more maps use 'old' LightingModel
|
2012-05-26 13:57:44 +00:00 |
Campaign Test Map 2 - heightmap.pmp
|
Height map test maps.
|
2012-08-23 17:54:08 +00:00 |
Campaign Test Map 2 - heightmap.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Campaign Test Map.pmp
|
Internal to Public.
|
2012-04-19 22:38:00 +00:00 |
Campaign Test Map.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Combat_demo_(huge).xml
|
Fixes missing template errors on combat demo.
|
2011-11-22 23:32:06 +00:00 |
Combat_demo.pmp
|
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
|
2010-10-16 23:13:51 +00:00 |
Combat_demo.xml
|
Fixes missing template errors on combat demo.
|
2011-11-22 23:32:06 +00:00 |
Cycladic Archipelago 01.pmp
|
Tweaking map settings.
|
2012-12-02 21:29:39 +00:00 |
Cycladic Archipelago 01.xml
|
Tweaking map settings.
|
2012-12-02 21:29:39 +00:00 |
Cycladic Archipelago 02.pmp
|
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
|
2013-07-25 17:45:40 +00:00 |
Cycladic Archipelago 02.xml
|
Some touching up.
|
2013-07-29 12:35:05 +00:00 |
Cycladic Archipelago 03.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Cycladic Archipelago 03.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
Cycladic Archipelago 04.pmp
|
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
|
2012-11-25 21:52:39 +00:00 |
Cycladic Archipelago 04.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
Cycladic Archipelago 05.pmp
|
New mapz0rz
|
2012-04-19 08:31:05 +00:00 |
Cycladic Archipelago 05.xml
|
Reduced Food cost of cavalry from 100 to 80.
|
2013-07-28 10:20:07 +00:00 |
Cycladic Archipelago 06.pmp
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
Cycladic Archipelago 06.xml
|
Some touching up.
|
2013-07-29 12:35:05 +00:00 |
Death Canyon 01.pmp
|
Tweaking map settings.
|
2012-12-02 21:29:39 +00:00 |
Death Canyon 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Death Canyon 02.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Death Canyon 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Death Canyon 03.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Death Canyon 03.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Death Canyon - Invasion Force.pmp
|
A couple of new Death Canyon variants.
|
2012-03-11 07:35:10 +00:00 |
Death Canyon - Invasion Force.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Deccan Plateau 01.pmp
|
Some map updates.
|
2012-12-09 21:16:41 +00:00 |
Deccan Plateau 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Demo_Trading.pmp
|
Updated Trade Demo map.
|
2012-03-09 02:12:50 +00:00 |
Demo_Trading.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Eire and Albion.pmp
|
A bunch of stuff.
|
2012-09-13 18:22:09 +00:00 |
Eire and Albion.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Fast Oasis.pmp
|
New Persian Farmstead.
|
2011-12-04 18:06:22 +00:00 |
Fast Oasis.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Fishing_demo.pmp
|
#New Celt Barracks.
|
2010-09-30 03:16:15 +00:00 |
Fishing_demo.xml
|
Lighting on some demo maps. No more maps use 'old' LightingModel
|
2012-05-26 13:57:44 +00:00 |
Flight_demo_2.pmp
|
This was SVN commit r9679.
|
2011-06-27 03:29:34 +00:00 |
Flight_demo_2.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Flight_demo.pmp
|
# Add experimental fighter planes.
|
2011-06-09 19:44:40 +00:00 |
Flight_demo.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Gallic Fields.pmp
|
Temperate and Tropic farmland terrains.
|
2012-03-19 04:06:21 +00:00 |
Gallic Fields.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Gambia River.pmp
|
Iberian Walls for these maps.
|
2012-04-17 05:39:12 +00:00 |
Gambia River.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Gold Oasis 01.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Gold Oasis 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Gold Oasis 02.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Gold Oasis 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Gold Oasis 03.pmp
|
Gold Oasis 3. Iberians vs. Mauryans.
|
2013-05-06 00:40:40 +00:00 |
Gold Oasis 03.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
Gold_Rush.pmp
|
Adjusting lighting.
|
2011-03-30 13:57:37 +00:00 |
Gold_Rush.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Gorge.pmp
|
This was SVN commit r10368.
|
2011-10-08 03:44:48 +00:00 |
Gorge.xml
|
More map preview pics. All default maps complete.
|
2012-07-29 23:22:00 +00:00 |
Height Map 03.png
|
Females now have an attack animation.
|
2012-10-28 22:08:45 +00:00 |
Height Map Import - Demo (Fractal).pmp
|
An extra heightmap and demo map
|
2012-08-23 06:04:23 +00:00 |
Height Map Import - Demo (Fractal).xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Height Map Import - Demo (Greece-Small).pmp
|
Another height map demo map and image.
|
2012-08-17 18:26:03 +00:00 |
Height Map Import - Demo (Greece-Small).xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Height Map Import - Demo (Greece).pmp
|
Height Map import demo.
|
2012-08-12 02:55:28 +00:00 |
Height Map Import - Demo (Greece).xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Height Map Import - Oasis 12.png
|
Females now have an attack animation.
|
2012-10-28 22:08:45 +00:00 |
Height Map Import Demo Image 512x512.png
|
Another height map demo map and image.
|
2012-08-17 18:26:03 +00:00 |
Height Map Import Demo Image - Fractal.png
|
An extra heightmap and demo map
|
2012-08-23 06:04:23 +00:00 |
Height Map Import Demo Image.png
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
Hellenised_Egypt.pmp
|
This was SVN commit r8783.
|
2010-12-04 00:12:51 +00:00 |
Hellenised_Egypt.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Introductory Tutorial.pmp
|
Added Introductory Tutorial
|
2012-11-12 19:55:11 +00:00 |
Introductory Tutorial.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Isthmus.pmp
|
This was SVN commit r12045.
|
2012-06-30 02:13:40 +00:00 |
Isthmus.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Laconia 01.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Laconia 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Lorraine Plain.pmp
|
Made the river traversable to help the AI.
|
2012-05-12 20:53:25 +00:00 |
Lorraine Plain.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Median Oasis 01.pmp
|
Lots of normal maps and spec maps. Ongoing project.
|
2013-04-07 22:28:36 +00:00 |
Median Oasis 01.xml
|
This was SVN commit r13351.
|
2013-04-10 09:11:08 +00:00 |
Median Oasis 02.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Median Oasis 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Median Oasis 03.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Median Oasis 03.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Median Oasis 04.pmp
|
Post processing updates to these maps.
|
2012-10-16 18:10:20 +00:00 |
Median Oasis 04.xml
|
Median Oasis 6 & 7.
|
2013-06-06 14:47:50 +00:00 |
Median Oasis 05.pmp
|
Updated some terrains. Adds a 2v2 Median Oasis 5.
|
2012-12-10 02:30:44 +00:00 |
Median Oasis 05.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Median Oasis 06.pmp
|
Median Oasis 6 & 7.
|
2013-06-06 14:47:50 +00:00 |
Median Oasis 06.xml
|
Median Oasis 6 & 7.
|
2013-06-06 14:47:50 +00:00 |
Median Oasis 07.pmp
|
Median Oasis 6 & 7.
|
2013-06-06 14:47:50 +00:00 |
Median Oasis 07.xml
|
Median Oasis 6 & 7.
|
2013-06-06 14:47:50 +00:00 |
Mediterranean_Cove.pmp
|
Some texture work on Mediterranean Cove map
|
2012-12-08 23:43:56 +00:00 |
Mediterranean_Cove.xml
|
Med Cove and Persian sandbox map tweaks
|
2013-07-14 13:58:36 +00:00 |
Migration.pmp
|
This was SVN commit r10248.
|
2011-09-11 03:06:59 +00:00 |
Migration.xml
|
Moar scenario map previews. Still a work in progress.
|
2012-07-28 22:32:09 +00:00 |
Miletus.pmp
|
Persian horse/chariot stuff.
|
2011-12-07 14:56:26 +00:00 |
Miletus.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Multiplayer_demo.pmp
|
Rename maps.
|
2010-08-08 16:13:06 +00:00 |
Multiplayer_demo.xml
|
Lighting on some demo maps. No more maps use 'old' LightingModel
|
2012-05-26 13:57:44 +00:00 |
Neareastern Badlands 02.pmp
|
Neareastern Badlands 2 scenario. 2v2.
|
2013-02-02 08:12:23 +00:00 |
Neareastern Badlands 02.xml
|
Some sound file changes to hopefully add more aural variation.
|
2013-05-25 18:07:29 +00:00 |
Neareastern Badlands.pmp
|
Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
|
2013-01-27 23:36:05 +00:00 |
Neareastern Badlands.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Necropolis.pmp
|
Update to Necropolis.
|
2012-05-17 13:43:15 +00:00 |
Necropolis.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Nile River.pmp
|
This was SVN commit r11052.
|
2012-02-12 16:09:24 +00:00 |
Nile River.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 01.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 02.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 03.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 03.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 04.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 04.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 05.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 05.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 06.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 06.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 07.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 07.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 08.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 08.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 09.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 09.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 10.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Oasis 10.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 11.pmp
|
Added mountains and mountain passes to Oasis 11.
|
2012-10-05 18:09:17 +00:00 |
Oasis 11.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Oasis 12.pmp
|
Some sound file changes to hopefully add more aural variation.
|
2013-05-25 18:07:29 +00:00 |
Oasis 12.xml
|
Some sound file changes to hopefully add more aural variation.
|
2013-05-25 18:07:29 +00:00 |
Pathfinding_demo.pmp
|
Update pathfinding demo map for testing.
|
2010-11-30 12:28:51 +00:00 |
Pathfinding_demo.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Pathfinding_terrain_demo.pmp
|
Rename maps.
|
2010-08-08 16:13:06 +00:00 |
Pathfinding_terrain_demo.xml
|
Fixes minor bugs in reference checker script.
|
2013-02-01 00:26:23 +00:00 |
Peloponnese.pmp
|
This was SVN commit r9793.
|
2011-07-10 05:27:10 +00:00 |
Peloponnese.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Polynesia.pmp
|
Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
|
2012-11-02 21:18:46 +00:00 |
Polynesia.xml
|
Updates Polynesia map as a demo with appropriate description
|
2012-12-03 00:23:43 +00:00 |
Punjab 01.pmp
|
Updated Punjab 1 map.
|
2012-09-03 23:54:51 +00:00 |
Punjab 01.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
Punjab 02.pmp
|
More map renaming.
|
2012-07-30 04:22:11 +00:00 |
Punjab 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
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2013-03-15 23:02:29 +00:00 |
Punjab 03.pmp
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More map renaming.
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2012-07-30 04:22:11 +00:00 |
Punjab 03.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
reservoir.pmp
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Reservoir test map.
|
2012-09-09 21:15:54 +00:00 |
reservoir.xml
|
Map updates. Made "Reservoir" a demo map.
|
2012-09-10 17:21:09 +00:00 |
Resource_demo.pmp
|
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
|
2010-11-14 05:50:30 +00:00 |
Resource_demo.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
road demo.pmp
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Road demo map
|
2011-08-23 04:07:43 +00:00 |
road demo.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Saharan Oases.pmp
|
Iberian wall.
|
2012-04-18 19:59:53 +00:00 |
Saharan Oases.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Sahel Watering Holes.pmp
|
Updated grass terrains.
|
2012-01-12 10:34:58 +00:00 |
Sahel Watering Holes.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Sahel.pmp
|
Sahel. wide open 2v2 scenario.
|
2013-07-13 01:50:46 +00:00 |
Sahel.xml
|
Sahel. wide open 2v2 scenario.
|
2013-07-13 01:50:46 +00:00 |
Sandbox - Athenians.pmp
|
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
|
2013-07-24 18:11:03 +00:00 |
Sandbox - Athenians.xml
|
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
|
2013-07-24 18:11:03 +00:00 |
Sandbox - Britons.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Britons.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Carthaginians.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Carthaginians.xml
|
Technology to unlock female training at the house.
|
2013-07-02 07:11:01 +00:00 |
Sandbox - Celts.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Celts.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Hellenes.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Hellenes.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Iberians.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Iberians.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Macedonians.pmp
|
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
|
2012-10-15 03:11:17 +00:00 |
Sandbox - Macedonians.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Mauryans.pmp
|
Reordering these sandbox maps by renaming them.
|
2012-10-15 01:54:15 +00:00 |
Sandbox - Mauryans.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
Sandbox - Persians.pmp
|
Med Cove and Persian sandbox map tweaks
|
2013-07-14 13:58:36 +00:00 |
Sandbox - Persians.xml
|
New portraiture by LordGood.
|
2013-07-20 07:35:54 +00:00 |
Sandbox - Romans.pmp
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
Sandbox - Romans.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
Sandbox - Spartans.pmp
|
New BRASIDAS Spartan hero.
|
2013-06-01 02:33:58 +00:00 |
Sandbox - Spartans.xml
|
Technology to unlock female training at the house.
|
2013-07-02 07:11:01 +00:00 |
Savanna Ravine.pmp
|
Updated grass terrains.
|
2012-01-12 10:34:58 +00:00 |
Savanna Ravine.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Serengeti.pmp
|
This was SVN commit r11927.
|
2012-05-31 17:49:26 +00:00 |
Serengeti.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Ship Formations.pmp
|
Celtic Fortress is a wip map.
|
2011-07-14 20:50:34 +00:00 |
Ship Formations.xml
|
Fixes invalid light model and overbrightness on some demo maps
|
2012-09-02 20:23:27 +00:00 |
shipattacks.pmp
|
Updated the ship attacks map with the new ships.
|
2010-11-19 07:07:56 +00:00 |
shipattacks.xml
|
Lighting on some demo maps. No more maps use 'old' LightingModel
|
2012-05-26 13:57:44 +00:00 |
Sicilia.pmp
|
Added some Cretan Date Palms.
|
2011-07-17 04:38:13 +00:00 |
Sicilia.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Siwa Oasis.pmp
|
This was SVN commit r11758.
|
2012-05-05 04:38:06 +00:00 |
Siwa Oasis.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
starting_economy_walkthrough.pmp
|
Added "Starting Economy Walkthrough" as a demo map.
|
2012-11-12 22:21:20 +00:00 |
starting_economy_walkthrough.xml
|
Made this map a "demo" map.
|
2012-11-25 21:13:28 +00:00 |
temperate map.pmp
|
Map stuff.
|
2012-05-10 18:07:25 +00:00 |
temperate map.xml
|
Map stuff.
|
2012-05-10 18:07:25 +00:00 |
Territory Demo.pmp
|
Territory demo map.
|
2011-08-03 01:24:06 +00:00 |
Territory Demo.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
The Massacre of Delphi.pmp
|
Map tweaks.
|
2011-05-28 21:21:36 +00:00 |
The Massacre of Delphi.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
The Persian Gates.pmp
|
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
|
2012-11-25 21:52:39 +00:00 |
The Persian Gates.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Third Macedonian War.pmp
|
New mapz0rz
|
2012-04-19 08:31:05 +00:00 |
Third Macedonian War.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Tropical Island.pmp
|
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
|
2012-11-25 21:52:39 +00:00 |
Tropical Island.xml
|
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
|
2012-11-25 21:52:39 +00:00 |
Units_demo.xml
|
New Year's clean-up.
|
2013-01-01 18:33:53 +00:00 |
Walls.pmp
|
More house cleaning.
|
2012-01-22 17:28:03 +00:00 |
Walls.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
WallTest.pmp
|
Updated some documentation in CmpObstructionManager
|
2012-05-05 23:10:25 +00:00 |
WallTest.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
We are Legion.pmp
|
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
|
2010-12-01 10:40:25 +00:00 |
We are Legion.xml
|
Fixed these maps.
|
2012-04-15 18:23:45 +00:00 |
Zagros Mountains 01.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Zagros Mountains 01.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Zagros Mountains 02.pmp
|
Renamed a bunch of numbered maps for better sorting. :)
|
2012-07-30 04:17:24 +00:00 |
Zagros Mountains 02.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |
Zagros Mountains 03.pmp
|
Fireflies particle.
|
2012-11-24 00:32:09 +00:00 |
Zagros Mountains 03.xml
|
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
|
2013-03-15 23:02:29 +00:00 |