forked from 0ad/0ad
72 lines
1.5 KiB (Stored with Git LFS)
XML
72 lines
1.5 KiB (Stored with Git LFS)
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Scenario version="5">
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<Environment>
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<LightingModel>standard</LightingModel>
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<SkySet>default</SkySet>
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<SunColour r="0.74902" g="0.74902" b="0.74902"/>
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<SunElevation angle="0.785398"/>
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<SunRotation angle="5.49779"/>
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<TerrainAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.3" g="0.35" b="0.7"/>
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<Height>5</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>0.45</Murkiness>
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<Tint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="486.832" y="173.833" z="21.2639"/>
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<Rotation angle="0"/>
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<Declination angle="0.610865"/>
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</Camera>
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<ScriptSettings><![CDATA[
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{
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"CircularMap": true,
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"Description": "Give an interesting description of your map.",
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"GameType": "conquest",
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"Keywords": [
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"hidden"
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],
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"LockTeams": false,
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"Name": "Base Temperate Map",
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"PlayerData": [
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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},
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{
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"Civ": "hele"
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}
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],
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"RevealMap": false
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}
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]]></ScriptSettings>
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<Entities/>
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<Paths/>
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</Scenario> |