0ad/binaries/data/mods/public/gui/session
wraitii 786afd9fcc Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383.

This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
..
input.js delete groups with a right click. Fixes #2341. Patch by boeseRaupe 2014-01-10 16:51:13 +00:00
menu.js Fixes assertion failure when opening the ingame manual. 2014-01-04 11:48:28 +00:00
messages.js Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
placement.js Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960. 2013-08-03 19:20:20 +00:00
selection_details.js Implement the number of gaia gatherers (it probably won't happen but it's safer that way). 2014-01-15 00:04:25 +00:00
selection.js cache quantities depending only on the selection, adresses #2179 2013-12-05 18:50:29 +00:00
session.js delete groups with a right click. Fixes #2341. Patch by boeseRaupe 2014-01-10 16:51:13 +00:00
session.xml Give the minimap 20px more on eack side and remove the ugly overlay. Also cleanup some nearby code. 2014-01-14 03:25:12 +00:00
setup.xml Add build/research/train time to tooltips. 2012-11-11 23:08:44 +00:00
sprites.xml Give the minimap 20px more on eack side and remove the ugly overlay. Also cleanup some nearby code. 2014-01-14 03:25:12 +00:00
styles.xml Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948 2013-07-01 04:15:09 +00:00
unit_commands.js reduce a GuiInterface call for displaying formation tooltip 2014-01-12 18:39:47 +00:00
utility_functions.js Fix some newlines. 2014-01-02 16:22:03 +00:00