forked from 0ad/0ad
sanderd17
96448bfa4e
* add a formation attack component that will be used in the future to coordinate formation attacks * clean up some related methods, and move some to more appropriate places This was SVN commit r14569.
42 lines
1.2 KiB
XML
42 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<!--
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<VisualActor>
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<Actor>props/special/common/waypoint_flag.xml</Actor>
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</VisualActor>
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-->
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<Formation>
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<RequiredMemberCount>1</RequiredMemberCount>
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<DisabledTooltip></DisabledTooltip>
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<SpeedMultiplier>1</SpeedMultiplier>
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<FormationShape>square</FormationShape>
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<SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses>
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<ShiftRows>false</ShiftRows>
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<UnitSeparationWidthMultiplier>1</UnitSeparationWidthMultiplier>
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<UnitSeparationDepthMultiplier>1</UnitSeparationDepthMultiplier>
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<WidthDepthRatio>1</WidthDepthRatio>
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<Animations/>
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</Formation>
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<FormationAttack/>
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<Ownership/>
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<Position>
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<Altitude>0</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<TurnRate>3.0</TurnRate>
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</Position>
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<UnitAI>
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<AlertReactiveLevel>2</AlertReactiveLevel>
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<DefaultStance>aggressive</DefaultStance>
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<FleeDistance>12.0</FleeDistance>
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<FormationController>true</FormationController>
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<CanGuard>true</CanGuard>
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</UnitAI>
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<UnitMotion>
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<FormationController>true</FormationController>
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<WalkSpeed>1.0</WalkSpeed>
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<PassabilityClass>default</PassabilityClass>
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<CostClass>default</CostClass>
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</UnitMotion>
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</Entity>
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