0ad/binaries/data/mods/public/simulation/templates/template_formation.xml
sanderd17 96448bfa4e * add a (currently useless) attack state to formations
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places

This was SVN commit r14569.
2014-01-11 12:19:43 +00:00

42 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity>
<!--
<VisualActor>
<Actor>props/special/common/waypoint_flag.xml</Actor>
</VisualActor>
-->
<Formation>
<RequiredMemberCount>1</RequiredMemberCount>
<DisabledTooltip></DisabledTooltip>
<SpeedMultiplier>1</SpeedMultiplier>
<FormationShape>square</FormationShape>
<SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses>
<ShiftRows>false</ShiftRows>
<UnitSeparationWidthMultiplier>1</UnitSeparationWidthMultiplier>
<UnitSeparationDepthMultiplier>1</UnitSeparationDepthMultiplier>
<WidthDepthRatio>1</WidthDepthRatio>
<Animations/>
</Formation>
<FormationAttack/>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>3.0</TurnRate>
</Position>
<UnitAI>
<AlertReactiveLevel>2</AlertReactiveLevel>
<DefaultStance>aggressive</DefaultStance>
<FleeDistance>12.0</FleeDistance>
<FormationController>true</FormationController>
<CanGuard>true</CanGuard>
</UnitAI>
<UnitMotion>
<FormationController>true</FormationController>
<WalkSpeed>1.0</WalkSpeed>
<PassabilityClass>default</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
</Entity>