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boudicca_chariot_h1.xml
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
boudicca_chariot_h2.xml
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
boudicca_chariot.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
boudicca_horse.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
boudicca_r2.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
boudicca_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
boudicca.xml
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#Celt Hero balancing.
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2008-11-23 07:55:32 +00:00 |
brennus.xml
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This was SVN commit r8339.
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2010-10-12 06:11:19 +00:00 |
britomartus.xml
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This was SVN commit r8339.
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2010-10-12 06:11:19 +00:00 |
caradoc.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_javelinist_a_r.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
cavalry_javelinist_a.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_javelinist_b_r.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
cavalry_javelinist_b.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_javelinist_e_r.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
cavalry_javelinist_e.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_spearman_a.xml
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Texture tweaks. Animation tweaks. Building entity tweaks.
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2010-09-25 05:24:07 +00:00 |
cavalry_spearman_b.xml
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This was SVN commit r8349.
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2010-10-13 21:27:55 +00:00 |
cavalry_spearman_e.xml
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Texture tweaks. Animation tweaks. Building entity tweaks.
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2010-09-25 05:24:07 +00:00 |
cavalry_swordsman_a_r.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_swordsman_a.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_swordsman_b_r.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_swordsman_b.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cavalry_swordsman_e_r.xml
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This was SVN commit r8349.
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2010-10-13 21:27:55 +00:00 |
cavalry_swordsman_e.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cynvelin_horse.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
cynvelin_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
cynvelin.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
female_citizen.xml
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This was SVN commit r8199.
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2010-09-28 09:59:44 +00:00 |
healer.xml
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This was SVN commit r8199.
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2010-09-28 09:59:44 +00:00 |
infantry_javelinist_a.xml
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This was SVN commit r8325.
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2010-10-10 17:40:33 +00:00 |
infantry_javelinist_b.xml
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This was SVN commit r8325.
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2010-10-10 17:40:33 +00:00 |
infantry_javelinist_e.xml
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This was SVN commit r8325.
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2010-10-10 17:40:33 +00:00 |
infantry_spearman_a.xml
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This was SVN commit r8339.
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2010-10-12 06:11:19 +00:00 |
infantry_spearman_b.xml
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New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
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2010-10-04 01:49:28 +00:00 |
infantry_spearman_e.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
super_unit_1.xml
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Tweaked animation speeds for new Roman units.
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2010-10-21 09:15:40 +00:00 |
super_unit_2_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
super_unit_2.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
super_unit_3.xml
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This was SVN commit r8199.
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2010-09-28 09:59:44 +00:00 |
super_unit_4_d.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
super_unit_4_h2.xml
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
super_unit_4_h.xml
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
super_unit_4_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
super_unit_4.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
trader_h.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
trader_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
trader.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
vercingetorix_horse.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
vercingetorix_r.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
vercingetorix.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |