0ad/binaries/data/mods/public/shaders/glsl/terrain_base.xml

19 lines
585 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/terrain_common.vs">
<stream name="pos"/>
<stream name="color"/>
<stream name="uv0"/>
<stream name="uv1" if="BLEND"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_normal" semantics="gl_Normal"/>
<attrib name="a_color" semantics="gl_Color"/>
<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
<attrib name="a_uv1" semantics="gl_MultiTexCoord1" if="BLEND"/>
</vertex>
<fragment file="glsl/terrain_common.fs"/>
</program>