0ad/binaries/data/mods/official/maps
prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
..
random Removed the gaia_ designation from gaia entities, at Jason's request. 2005-12-16 05:37:27 +00:00
scenarios - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
rmlibrary.js Added new cantabrian_generated. 2005-11-27 01:10:10 +00:00
scenario_v4.dtd Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file) 2005-05-11 03:02:24 +00:00
scenario.dtd Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00