0ad/binaries/data/mods/public/simulation/templates
2013-10-15 22:43:06 +00:00
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campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
gaia Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
other Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
skirmish Really add special starting unit. 2013-10-11 23:37:04 +00:00
special Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187 2013-10-06 23:25:55 +00:00
structures Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
units Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_structure_civic_house.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_structure_civic_temple.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml change build distance restrictions to work with classes. Fixes #2012. 2013-09-15 09:29:16 +00:00
template_structure_defense_outpost.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
template_structure_economic_market.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_military_blacksmith.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_resource_field.xml Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187 2013-10-06 23:25:55 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_wonder.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
template_structure.xml Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
template_unit_cavalry_melee_spearman.xml Fixes #2152 2013-10-06 06:57:50 +00:00
template_unit_cavalry_melee_swordsman.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_cavalry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_cavalry_ranged_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_cavalry.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
template_unit_champion_cavalry_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_elephant_melee.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_champion_elephant.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_champion_infantry_archer.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_javelinist.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_pikeman.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_dog.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant 2013-08-21 09:53:59 +00:00
template_unit_hero_cavalry_archer.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml Made the time icon slightly smaller. 2013-09-14 23:19:36 +00:00
template_unit_hero_cavalry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_elephant_melee.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_unit_hero_infantry_archer.xml Made the time icon slightly smaller. 2013-09-14 23:19:36 +00:00
template_unit_hero_infantry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry_melee_pikeman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_infantry_ranged_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_ranged_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_ranged_slinger.xml Tweaking the Athenian field. 2013-09-21 03:58:54 +00:00
template_unit_infantry_ranged.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_infantry.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_unit_mechanical_ship_bireme.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
template_unit_mechanical_ship_fire.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_mechanical_ship_fishing.xml This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
template_unit_mechanical_ship_merchant.xml This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
template_unit_mechanical_ship_quinquereme.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
template_unit_mechanical_ship_trireme.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
template_unit_mechanical_ship.xml Fixed some things. 2013-07-27 18:52:28 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Improved building AI. Refs #2010 2013-08-16 11:17:36 +00:00
template_unit_mechanical_siege_ram.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_unit_mechanical_siege_tower.xml fix typo for garrisoned archer classes. Reported by scythetwirler. 2013-08-17 20:34:28 +00:00
template_unit_mechanical_siege.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_support_healer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml Minor template stuff. 2013-09-15 05:55:16 +00:00
template_unit_support_trader.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00