0ad/binaries/data/mods/public
2014-07-13 09:35:00 +00:00
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art Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
audio Latin female sound files from Itms 2014-06-24 19:40:48 +00:00
civs Minor typos in text strings 2014-06-12 13:24:36 +00:00
fonts Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger) 2014-04-24 13:36:29 +00:00
globalscripts Forgot to remove some debug info 2014-06-23 13:52:52 +00:00
gui Fix the hero flickering overlay after healing. Fixes #2666. Patch by Adrian 2014-07-11 17:48:01 +00:00
hwdetect Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
l10n Adds translation message extraction for map specific trigger scripts. 2014-06-23 19:59:37 +00:00
maps Move some trees to accessible locations. Issue found by willsmith182. 2014-07-12 20:08:43 +00:00
shaders Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111 2014-07-08 18:23:53 +00:00
simulation Re-allow placing skirmish entities in Atlas. Refs #1696 2014-07-13 09:35:00 +00:00