0ad/binaries/data/mods/public/simulation
quantumstate a3c04b62c0 Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays

This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
..
ai Added some caching in the reassignIdleWorkers code for a large performance gain. 2012-02-25 23:32:01 +00:00
components Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates). 2012-02-12 21:18:50 +00:00
data Change of default AI for random maps 2011-12-11 21:30:17 +00:00
helpers Update healer templates and scenarios to add ranks. 2012-02-25 20:07:30 +00:00
templates Update healer templates and scenarios to add ranks. 2012-02-25 20:07:30 +00:00