0ad/binaries/data/mods/public
2011-06-25 00:47:46 +00:00
..
art Moving some prop actors over. 2011-06-24 05:49:22 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Enforces max population limit, cleans up population variables in Player component. See #862 2011-06-25 00:47:46 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Added treasures and other stuff to Peloponnese. 2011-06-24 03:28:54 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Enforces max population limit, cleans up population variables in Player component. See #862 2011-06-25 00:47:46 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00