forked from 0ad/0ad
Ykkrosh
4fe991074f
Make CSimContext accessible to all component code, so they don't all have to save their own copies of it. This was SVN commit r7490.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SIMCONTEXT
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#define INCLUDED_SIMCONTEXT
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class CComponentManager;
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class CUnitManager;
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class CTerrain;
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class ScriptInterface;
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/**
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* Contains pointers to various 'global' objects that are needed by the simulation code,
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* to allow easy access without using real (evil) global variables.
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*/
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class CSimContext
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{
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public:
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CSimContext();
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~CSimContext();
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CComponentManager& GetComponentManager() const;
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void SetComponentManager(CComponentManager* man);
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bool HasUnitManager() const;
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CUnitManager& GetUnitManager() const;
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CTerrain& GetTerrain() const;
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ScriptInterface& GetScriptInterface() const;
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private:
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CComponentManager* m_ComponentManager;
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CUnitManager* m_UnitManager;
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CTerrain* m_Terrain;
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friend class CSimulation2Impl;
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};
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#endif // INCLUDED_SIMCONTEXT
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