.. |
campaigns
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
formations
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Let certain formations stay in formation while attacking
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2014-01-22 13:20:55 +00:00 |
gaia
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Ghost commit for fields
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2014-02-03 05:12:36 +00:00 |
other
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A bunch of naming stuff.
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2014-01-23 18:32:21 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
skirmish
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
special
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Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
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2014-01-27 16:16:32 +00:00 |
structures
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Added more territory auras.
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2014-02-01 12:09:06 +00:00 |
units
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New history blurb for Skiritai by forum contributor Thorfinn.
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2014-02-03 16:25:08 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_formation.xml
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allow the possibility to define route with waypoints when doing trade, fixes #1207, #1821 and #1822
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2014-01-28 18:56:39 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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2013-12-28 00:34:37 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_civic_house.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_civic_temple.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_defense_outpost.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_structure_economic_farmstead.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_economic_market.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_economic_storehouse.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_military_barracks.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_military_blacksmith.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_structure_resource_field.xml
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Reduced number of gatherers for farms from 5 to 3 for testing.
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2014-01-18 16:47:04 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_wonder.xml
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New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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2013-12-29 16:36:25 +00:00 |
template_structure.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_cavalry_melee_spearman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_cavalry_melee.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
template_unit_cavalry_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_cavalry.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
template_unit_champion_cavalry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
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2014-01-27 16:16:32 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_champion_elephant_melee.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_champion_elephant.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_champion_infantry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_pikeman.xml
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A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
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2014-01-22 15:42:28 +00:00 |
template_unit_champion_infantry_spearman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_champion_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_dog.xml
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Added more territory auras.
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2014-02-01 12:09:06 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_decorative.xml
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use UnitMotionFlying for the hawks
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2013-12-30 18:03:01 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Reduced "grazing" time for whales.
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2013-09-01 22:06:23 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_hero_cavalry_archer.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_elephant_melee.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_infantry_archer.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_spearman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Iberian walls for Deccan Plateau skirmish map.
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2013-10-31 17:21:10 +00:00 |
template_unit_hero_infantry.xml
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Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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2014-01-16 23:21:57 +00:00 |
template_unit_hero_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry_melee_spearman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_infantry_melee_swordsman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_infantry_melee.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry_ranged_archer.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged_slinger.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry.xml
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Added wonder placeholders for civs without wonder.
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2013-12-28 15:21:11 +00:00 |
template_unit_mechanical_ship_bireme.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship_fire.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_ship_fishing.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship_merchant.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship_trireme.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship.xml
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make the movement of formations and ships more natural
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2013-12-05 10:38:39 +00:00 |
template_unit_mechanical_siege_ballista.xml
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try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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2013-12-26 12:24:52 +00:00 |
template_unit_mechanical_siege_onager.xml
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try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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2013-12-26 12:24:52 +00:00 |
template_unit_mechanical_siege_ram.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_siege_tower.xml
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_siege.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
template_unit_support_healer.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_support_slave.xml
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Minor template stuff.
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2013-09-15 05:55:16 +00:00 |
template_unit_support_trader.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_support.xml
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revert wrong changes to support and female_citizen template
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2013-08-21 09:55:42 +00:00 |
template_unit.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
|
2014-01-08 08:02:15 +00:00 |