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default_barracks.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_blacksmith.xml
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add different skirmish structures + skirmish demo map containing all skirmish templates so far
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2013-10-08 18:02:35 +00:00 |
default_civil_centre.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_corral.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_defense_tower.xml
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add skirmish defense tower and houses
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2013-10-08 09:13:55 +00:00 |
default_dock.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_farmstead.xml
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add different skirmish structures + skirmish demo map containing all skirmish templates so far
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2013-10-08 18:02:35 +00:00 |
default_field.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
default_fortress.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_house_5.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_house_10.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_market.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_outpost.xml
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add outpost skirmish entity, and apply it to the Gambia River skirmish map
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2013-12-27 14:48:24 +00:00 |
default_storehouse.xml
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add different skirmish structures + skirmish demo map containing all skirmish templates so far
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2013-10-08 18:02:35 +00:00 |
default_temple.xml
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
default_wall_gate.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
default_wall_long.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
default_wall_medium.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
default_wall_short.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
default_wall_tower.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
iber_wall_gate.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
iber_wall_long.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
iber_wall_medium.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
iber_wall_short.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
iber_wall_tower.xml
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |