0ad/binaries/data/mods/public/simulation/templates
sanderd17 e042fa8768 Make trigger points templates
This was SVN commit r15361.
2014-06-15 11:25:25 +00:00
..
campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
formations Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file) 2014-05-20 17:18:40 +00:00
gaia A test for Latin names for animals. Won't complete this until after next alpha. 2014-03-17 00:08:24 +00:00
other Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
rubble Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
skirmish Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
special Make trigger points templates 2014-06-15 11:25:25 +00:00
structures Fix theatrons 2014-06-10 14:27:43 +00:00
units Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_formation.xml Remove remaining MaxDistance. See 1207b146bb 2014-05-21 14:20:00 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_civic_civil_centre.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_civic_house.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_civic_temple.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
template_structure_civic.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_defense_defense_tower.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_outpost.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_defense_wall_gate.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_long.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_medium.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_short.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_tower.xml Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577 2014-05-30 14:46:06 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic_farmstead.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic_market.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_economic_storehouse.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_gaia_settlement.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_blacksmith.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_dock.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_military_embassy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_fortress.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_military.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource_corral.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource_field.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_special.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_wonder.xml New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
template_structure.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_trigger_point.xml Make trigger points templates 2014-06-15 11:25:25 +00:00
template_unit_cavalry_melee_spearman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry_melee_swordsman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry_ranged_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry_ranged_javelinist.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry_ranged.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_cavalry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_cavalry_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_cavalry_javelinist.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_cavalry_spearman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_cavalry_swordsman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_cavalry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_elephant_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_elephant.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_javelinist.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_pikeman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_spearman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_swordsman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_dog.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml Removes duplicate FleeDistance property from template_unit_fauna_decorative (found by checkrefs.pl) 2014-05-04 05:52:51 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_hero_cavalry_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_cavalry_javelinist.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_cavalry_spearman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_cavalry_swordsman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_cavalry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_elephant_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_infantry_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_infantry_javelinist.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
template_unit_hero_infantry_pikeman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_infantry_spearman.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
template_unit_hero_infantry_swordsman.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
template_unit_hero_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_melee_pikeman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_melee_spearman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_melee_swordsman.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_ranged_archer.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_ranged_javelinist.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_ranged_slinger.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_ranged.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical_ship_bireme.xml Aura tooltip for Ptolemaic heroes. Auras themselves are not complete. 2014-02-17 15:54:17 +00:00
template_unit_mechanical_ship_fire.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_ship_fishing.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_unit_mechanical_ship_merchant.xml Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
template_unit_mechanical_ship_quinquereme.xml Elephants can transport aboard Medium and Heavy warships. 2014-05-10 16:15:26 +00:00
template_unit_mechanical_ship_trireme.xml Elephants can transport aboard Medium and Heavy warships. 2014-05-10 16:15:26 +00:00
template_unit_mechanical_ship.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical_siege_ballista.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_siege_onager.xml Train time changes. 2014-04-13 09:05:02 +00:00
template_unit_mechanical_siege_ram.xml Removed trailing spaces detected in translatable strings 2014-04-21 14:35:33 +00:00
template_unit_mechanical_siege_tower.xml add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
template_unit_mechanical_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_support_female_citizen.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
template_unit_support_healer.xml Healers should not heal animals. 2014-05-22 16:38:57 +00:00
template_unit_support_slave.xml This was SVN commit r14925. 2014-04-13 09:42:55 +00:00
template_unit_support_trader.xml Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry 2014-01-08 08:02:15 +00:00