0ad/binaries/data/mods/public/maps/random/rmgen/randombiome.js
2013-11-08 08:02:32 +00:00

1 line
19 KiB
JavaScript

/////////////////////////////////////////////////////////////////////////////////////////////
// definitions
/////////////////////////////////////////////////////////////////////////////////////////////
var biomeID = 1;
var rbt1 = ["temp_grass_long_b"];
var rbt2 = "temp_forestfloor_pine";
var rbt3 = "temp_plants_bog";
var rbt4 = ["temp_cliff_a", "temp_cliff_b"];
var rbt5 = "temp_grass_d";
var rbt6 = "temp_grass_c";
var rbt7 = "temp_grass_clovers_2";
var rbt8 = ["temp_dirt_gravel", "temp_dirt_gravel_b"];
var rbt9 = ["temp_dirt_gravel", "temp_dirt_gravel_b"];
var rbt10 = "temp_road";
var rbt11 = "temp_road_overgrown";
var rbt12 = "temp_grass_plants";
var rbt13 = "temp_mud_plants";
var rbt14 = "sand_grass_25";
var rbt15 = "medit_sand_wet";
// gaia entities
var rbe1 = "gaia/flora_tree_oak";
var rbe2 = "gaia/flora_tree_oak_large";
var rbe3 = "gaia/flora_tree_apple";
var rbe4 = "gaia/flora_tree_pine";
var rbe5 = "gaia/flora_tree_aleppo_pine";
var rbe6 = "gaia/flora_bush_berry";
var rbe7 = "gaia/fauna_chicken";
var rbe8 = "gaia/fauna_deer";
var rbe9 = "gaia/fauna_fish";
var rbe10 = "gaia/fauna_sheep";
var rbe11 = "gaia/geology_stonemine_medit_quarry";
var rbe12 = "gaia/geology_stone_mediterranean";
var rbe13 = "gaia/geology_metal_mediterranean_slabs";
// decorative props
var rba1 = "actor|props/flora/grass_soft_large_tall.xml";
var rba2 = "actor|props/flora/grass_soft_large.xml";
var rba3 = "actor|props/flora/reeds_pond_lush_a.xml";
var rba4 = "actor|props/flora/pond_lillies_large.xml";
var rba5 = "actor|geology/stone_granite_large.xml";
var rba6 = "actor|geology/stone_granite_med.xml";
var rba7 = "actor|props/flora/bush_medit_me.xml";
var rba8 = "actor|props/flora/bush_medit_sm.xml";
var rba9 = "actor|flora/trees/oak.xml";
/////////////////////////////////////////////////////////////////////////////////////////////
// randomizeBiome: randomizes the biomeID and returns the value
/////////////////////////////////////////////////////////////////////////////////////////////
function randomizeBiome()
{
biomeID = randInt(1,8);
//temperate
if (biomeID == 1){
// temperate ocean blue, a bit too deep and saturated perhaps but it looks nicer.
// this assumes ocean settings, maps that aren't oceans should reset.
setWaterColour(0.114, 0.192, 0.463);
setWaterTint(0.255, 0.361, 0.651);
setWaterReflectionTint(0.255, 0.361, 0.651);
setWaterWaviness(5.5);
setWaterMurkiness(0.83);
setWaterReflectionTintStrength(0.05);
rbt1 = ["temp_grass_long_b"];
rbt2 = "temp_forestfloor_pine";
rbt3 = "temp_plants_bog";
rbt4 = ["temp_cliff_a", "temp_cliff_b"];
rbt5 = "temp_grass_d";
rbt6 = "temp_grass_c";
rbt7 = "temp_grass_clovers_2";
rbt8 = ["temp_dirt_gravel", "temp_dirt_gravel_b"];
rbt9 = ["temp_dirt_gravel", "temp_dirt_gravel_b"];
rbt10 = "temp_road";
rbt11 = "temp_road_overgrown";
rbt12 = "temp_grass_plants";
rbt13 = "temp_mud_plants";
rbt14 = "sand_grass_25";
rbt15 = "medit_sand_wet";
// gaia entities
if (randInt(1))
rbe1 = "gaia/flora_tree_oak";
else
rbe1 = "gaia/flora_tree_euro_beech";
rbe2 = "gaia/flora_tree_oak_large";
rbe3 = "gaia/flora_tree_apple";
rbe4 = "gaia/flora_tree_pine";
rbe5 = "gaia/flora_tree_aleppo_pine";
rbe6 = "gaia/flora_bush_berry";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_deer";
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_sheep";
rbe11 = "gaia/geology_stonemine_temperate_quarry";
rbe12 = "gaia/geology_stone_temperate";
rbe13 = "gaia/geology_metal_temperate_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_large_tall.xml";
rba2 = "actor|props/flora/grass_soft_large.xml";
rba3 = "actor|props/flora/reeds_pond_lush_a.xml";
rba4 = "actor|props/flora/water_lillies.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/bush_medit_me.xml";
rba8 = "actor|props/flora/bush_medit_sm.xml";
rba9 = "actor|flora/trees/oak.xml";
}
//snowy
else if (biomeID == 2)
{
setSunColour(0.550, 0.601, 0.644); // a little darker
// Water is a semi-deep blue, fairly wavy, fairly murky for an ocean.
// this assumes ocean settings, maps that aren't oceans should reset.
setWaterColour(0.067, 0.212, 0.361);
setWaterTint(0.4, 0.486, 0.765);
setWaterReflectionTint(0.482, 0.824, 0.925);
setWaterWaviness(5.5);
setWaterMurkiness(0.83);
setWaterReflectionTintStrength(0.15);
rbt1 = ["polar_snow_b", "snow grass 75", "snow rocks", "snow forest"];
rbt2 = "polar_tundra_snow";
rbt3 = "polar_tundra_snow";
rbt4 = ["alpine_cliff_a", "alpine_cliff_b"];
rbt5 = "polar_snow_a";
rbt6 = "polar_ice_snow";
rbt7 = "polar_ice";
rbt8 = ["polar_snow_rocks", "polar_cliff_snow"];
rbt9 = "snow grass 2";
rbt10 = "new_alpine_citytile";
rbt11 = "polar_ice_cracked";
rbt12 = "snow grass 2";
rbt13 = "polar_ice";
rbt14 = "alpine_shore_rocks_icy";
rbt15 = "alpine_shore_rocks";
// gaia entities
rbe1 = "gaia/flora_tree_pine_w";
rbe2 = "gaia/flora_tree_pine_w";
rbe3 = "gaia/flora_tree_pine_w";
rbe4 = "gaia/flora_tree_pine_w";
rbe5 = "gaia/flora_tree_pine";
rbe6 = "gaia/flora_bush_berry";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_muskox";
rbe9 = "gaia/fauna_fish_tuna";
rbe10 = "gaia/fauna_walrus";
rbe11 = "gaia/geology_stonemine_alpine_quarry";
rbe12 = "gaia/geology_stone_alpine_a";
rbe13 = "gaia/geology_metal_alpine_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_dry_small_tall.xml";
rba2 = "actor|props/flora/grass_soft_dry_large.xml";
rba3 = "actor|props/flora/reeds_pond_dry.xml";
rba4 = "actor|geology/stone_granite_large.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/bush_desert_dry_a.xml";
rba8 = "actor|props/flora/bush_desert_dry_a.xml";
rba9 = "actor|flora/trees/pine_w.xml";
}
//desert
else if (biomeID == 3)
{
setSunColour(0.733, 0.746, 0.574);
// Went for a very clear, slightly blue-ish water in this case, basically no waves.
setWaterColour(0, 0.227, 0.843);
setWaterTint(0, 0.545, 0.859);
setWaterReflectionTint(1, 1, 1);
setWaterWaviness(1);
setWaterMurkiness(0.22);
setWaterReflectionTintStrength(0.0);
rbt1 = ["desert_dirt_rough", "desert_dirt_rough_2", "desert_sand_dunes_50", "desert_sand_smooth"];
rbt2 = "forestfloor_dirty";
rbt3 = "desert_forestfloor_palms";
rbt4 = ["desert_cliff_1", "desert_cliff_2", "desert_cliff_3", "desert_cliff_4", "desert_cliff_5"];
rbt5 = "desert_dirt_rough";
rbt6 = "desert_dirt_rocks_1";
rbt7 = "desert_dirt_rocks_2";
rbt8 = ["desert_dirt_rocks_1", "desert_dirt_rocks_2", "desert_dirt_rocks_3"];
rbt9 = ["desert_lakebed_dry", "desert_lakebed_dry_b"];
rbt10 = "desert_city_tile";
rbt11 = "desert_city_tile";
rbt12 = "desert_dirt_rough";
rbt13 = "desert_shore_stones";
rbt14 = "desert_sand_smooth";
rbt15 = "desert_sand_wet";
// gaia entities
rbe1 = "gaia/flora_tree_cretan_date_palm_short";
rbe2 = "gaia/flora_tree_cretan_date_palm_tall";
rbe3 = "gaia/flora_tree_fig";
rbe4 = "gaia/flora_tree_tamarix";
rbe5 = "gaia/flora_tree_date_palm";
rbe6 = "gaia/flora_bush_grapes";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_camel";
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_gazelle";
rbe11 = "gaia/geology_stonemine_desert_quarry";
rbe12 = "gaia/geology_stone_desert_small";
rbe13 = "gaia/geology_metal_desert_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_dry_small_tall.xml";
rba2 = "actor|props/flora/grass_soft_dry_large.xml";
rba3 = "actor|props/flora/reeds_pond_lush_a.xml";
rba4 = "actor|props/flora/reeds_pond_lush_b.xml";
rba5 = "actor|geology/stone_desert_med.xml";
rba6 = "actor|geology/stone_desert_med.xml";
rba7 = "actor|props/flora/bush_desert_dry_a.xml";
rba8 = "actor|props/flora/bush_desert_dry_a.xml";
rba9 = "actor|flora/trees/palm_date.xml";
}
//alpine
else if (biomeID == 4)
{
// simulates an alpine lake, fairly deep.
// this is not intended for a clear running river, or even an ocean.
setWaterColour(0.0, 0.047, 0.286); // dark majestic blue
setWaterTint(0.471, 0.776, 0.863); // light blue
setWaterReflectionTint(0.0, 0.047, 0.286);
setWaterMurkiness(0.82);
setWaterWaviness(2);
setWaterReflectionTintStrength(0.15);
rbt1 = ["alpine_dirt_grass_50"];
rbt2 = "alpine_forrestfloor";
rbt3 = "alpine_forrestfloor";
rbt4 = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"];
rbt5 = "alpine_dirt";
rbt6 = ["alpine_grass_snow_50", "alpine_dirt_snow", "alpine_dirt_snow"];
rbt7 = ["alpine_snow_a", "alpine_snow_b"];
rbt8 = "alpine_cliff_snow";
rbt9 = ["alpine_dirt", "alpine_grass_d"];
rbt10 = "new_alpine_citytile";
rbt11 = "new_alpine_citytile";
rbt12 = "new_alpine_grass_a";
rbt13 = "alpine_shore_rocks";
rbt14 = "alpine_shore_rocks_grass_50";
rbt15 = "alpine_shore_rocks";
// gaia entities
rbe1 = "gaia/flora_tree_pine";
rbe2 = "gaia/flora_tree_pine";
rbe3 = "gaia/flora_tree_pine";
rbe4 = "gaia/flora_tree_pine";
rbe5 = "gaia/flora_tree_pine";
rbe6 = "gaia/flora_bush_berry";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_goat";
rbe9 = "gaia/fauna_fish_tuna";
rbe10 = "gaia/fauna_deer";
rbe11 = "gaia/geology_stonemine_alpine_quarry";
rbe12 = "gaia/geology_stone_alpine_a";
rbe13 = "gaia/geology_metal_alpine_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_small_tall.xml";
rba2 = "actor|props/flora/grass_soft_large.xml";
rba3 = "actor|props/flora/reeds_pond_dry.xml";
rba4 = "actor|geology/stone_granite_large.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/bush_desert_a.xml";
rba8 = "actor|props/flora/bush_desert_a.xml";
rba9 = "actor|flora/trees/pine.xml";
}
//medit
else if (biomeID == 5)
{
// Guess what, this is based on the colors of the mediterranean sea.
setWaterColour(0.024,0.212,0.024);
setWaterTint(0.133, 0.725,0.855);
setWaterReflectionTint(0.31,0.769,0.894);
setWaterWaviness(3);
setWaterMurkiness(0.8);
setWaterReflectionTintStrength(0.1);
rbt1 = ["medit_grass_field_a", "medit_grass_field_b"];
rbt2 = "medit_grass_field";
rbt3 = "medit_grass_shrubs";
rbt4 = ["medit_cliff_grass", "medit_cliff_greek", "medit_cliff_greek_2", "medit_cliff_aegean", "medit_cliff_italia", "medit_cliff_italia_grass"];
rbt5 = "medit_grass_field_b";
rbt6 = "medit_grass_field_brown";
rbt7 = "medit_grass_field_dry";
rbt8 = ["medit_rocks_grass_shrubs", "medit_rocks_shrubs"];
rbt9 = ["medit_dirt", "medit_dirt_b"];
rbt10 = "medit_city_tile";
rbt11 = "medit_city_tile";
rbt12 = "medit_grass_wild";
rbt13 = "medit_sand";
rbt14 = "sand_grass_25";
rbt15 = "medit_sand_wet";
// gaia entities
if (randInt(1))
rbe1 = "gaia/flora_tree_cretan_date_palm_short";
else
rbe1 = "gaia/flora_tree_carob";
rbe2 = "gaia/flora_tree_medit_fan_palm";
rbe3 = "gaia/flora_tree_apple";
rbe4 = "gaia/flora_tree_cypress";
rbe5 = "gaia/flora_tree_aleppo_pine";
if (randInt(1))
rbe6 = "gaia/flora_bush_berry";
else
rbe6 = "gaia/flora_bush_grapes";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_deer";
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_sheep";
rbe11 = "gaia/geology_stonemine_medit_quarry";
rbe12 = "gaia/geology_stone_mediterranean";
rbe13 = "gaia/geology_metal_mediterranean_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_large_tall.xml";
rba2 = "actor|props/flora/grass_soft_large.xml";
rba3 = "actor|props/flora/reeds_pond_lush_b.xml";
rba4 = "actor|props/flora/water_lillies.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/bush_medit_me.xml";
rba8 = "actor|props/flora/bush_medit_sm.xml";
rba9 = "actor|flora/trees/palm_cretan_date.xml";
}
//savanah
else if (biomeID == 6)
{
// Using the Malawi as a reference, in parts where it's not too murky from a river nearby.
setWaterColour(0.055,0.176,0.431);
setWaterTint(0.227,0.749,0.549);
setWaterReflectionTint(1,1,1);
setWaterWaviness(1.5);
setWaterMurkiness(0.77);
setWaterReflectionTintStrength(0.0);
rbt1 = ["savanna_grass_a", "savanna_grass_b"];
rbt2 = "savanna_forestfloor_a";
rbt3 = "savanna_forestfloor_b";
rbt4 = ["savanna_cliff_a", "savanna_cliff_b"];
rbt5 = "savanna_shrubs_a";
rbt6 = "savanna_dirt_rocks_b";
rbt7 = "savanna_dirt_rocks_a";
rbt8 = ["savanna_grass_a", "savanna_grass_b"];
rbt9 = ["savanna_dirt_rocks_b", "dirt_brown_e"];
rbt10 = "savanna_tile_a";
rbt11 = "savanna_tile_a";
rbt12 = "savanna_grass_a";
rbt13 = "savanna_riparian";
rbt14 = "savanna_riparian_bank";
rbt15 = "savanna_riparian_wet";
// gaia entities
rbe1 = "gaia/flora_tree_baobab";
rbe2 = "gaia/flora_tree_baobab";
rbe3 = "gaia/flora_tree_baobab";
rbe4 = "gaia/flora_tree_baobab";
rbe5 = "gaia/flora_tree_baobab";
rbe6 = "gaia/flora_bush_grapes";
rbe7 = "gaia/fauna_chicken";
var rts = randInt(1,4);
if (rts==1){
rbe8 = "gaia/fauna_wildebeest";
}
else if (rts==2)
{
rbe8 = "gaia/fauna_zebra";
}
else if (rts==3)
{
rbe8 = "gaia/fauna_giraffe";
}
else if (rts==4)
{
rbe8 = "gaia/fauna_elephant_african_bush";
}
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_gazelle";
rbe11 = "gaia/geology_stonemine_desert_quarry";
rbe12 = "gaia/geology_stone_savanna_small";
rbe13 = "gaia/geology_metal_savanna_slabs";
// decorative props
rba1 = "actor|props/flora/grass_savanna.xml";
rba2 = "actor|props/flora/grass_medit_field.xml";
rba3 = "actor|props/flora/reeds_pond_lush_a.xml";
rba4 = "actor|props/flora/reeds_pond_lush_b.xml";
rba5 = "actor|geology/stone_savanna_med.xml";
rba6 = "actor|geology/stone_savanna_med.xml";
rba7 = "actor|props/flora/bush_desert_dry_a.xml";
rba8 = "actor|props/flora/bush_dry_a.xml";
rba9 = "actor|flora/trees/baobab.xml";
}
//tropic
else if (biomeID == 7)
{
// Bora-Bora ish. Quite transparent, not wavy.
// Mostly for shallow maps. Maps where the water level goes deeper should use a much darker Water Colour to simulate deep water holes.
setWaterColour(0.584,0.824,0.929);
setWaterTint(0.569,0.965,0.945);
setWaterReflectionTint(1,1,1);
setWaterWaviness(1.5);
setWaterMurkiness(0.35);
setWaterReflectionTintStrength(0.0);
rbt1 = ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"];
rbt2 = "tropic_plants_c";
rbt3 = "tropic_plants_c";
rbt4 = ["tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a_plants"];
rbt5 = "tropic_grass_c";
rbt6 = "tropic_grass_plants";
rbt7 = "tropic_plants";
rbt8 = ["tropic_cliff_grass"];
rbt9 = ["tropic_dirt_a", "tropic_dirt_a_plants"];
rbt10 = "tropic_citytile_a";
rbt11 = "tropic_citytile_plants";
rbt12 = "tropic_plants_b";
rbt13 = "temp_mud_plants";
rbt14 = "tropic_beach_dry_plants";
rbt15 = "tropic_beach_dry";
// gaia entities
rbe1 = "gaia/flora_tree_toona";
rbe2 = "gaia/flora_tree_toona";
rbe3 = "gaia/flora_tree_palm_tropic";
rbe4 = "gaia/flora_tree_palm_tropic";
rbe5 = "gaia/flora_tree_palm_tropic";
rbe6 = "gaia/flora_bush_berry";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_deer";
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_tiger";
rbe11 = "gaia/geology_stonemine_tropic_quarry";
rbe12 = "gaia/geology_stone_tropic_a";
rbe13 = "gaia/geology_metal_tropic_slabs";
// decorative props
rba1 = "actor|props/flora/plant_tropic_a.xml";
rba2 = "actor|props/flora/plant_lg.xml";
rba3 = "actor|props/flora/reeds_pond_lush_b.xml";
rba4 = "actor|props/flora/water_lillies.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/plant_tropic_large.xml";
rba8 = "actor|props/flora/plant_tropic_large.xml";
rba9 = "actor|flora/trees/tree_tropic.xml";
}
//autumn
else if (biomeID == 8)
{
// basically temperate with a reddish twist in the reflection and the tint. Also less wavy.
// this assumes ocean settings, maps that aren't oceans should reset.
setWaterColour(0.157, 0.149, 0.443);
setWaterTint(0.443,0.42,0.824);
setWaterReflectionTint(0.863,0.667,0.608);
setWaterWaviness(2.5);
setWaterMurkiness(0.83);
setWaterReflectionTintStrength(0.35);
rbt1 = ["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"];
rbt2 = "temp_forestfloor_aut";
rbt3 = "temp_plants_bog_aut";
rbt4 = ["temp_cliff_a", "temp_cliff_b"];
rbt5 = "temp_grass_plants_aut";
rbt6 = ["temp_grass_b_aut", "temp_grass_c_aut"];
rbt7 = ["temp_grass_b_aut", "temp_grass_long_b_aut"];
rbt8 = "temp_highlands_aut";
rbt9 = ["temp_cliff_a", "temp_cliff_b"];
rbt10 = "temp_road_aut";
rbt11 = "temp_road_overgrown_aut";
rbt12 = "temp_grass_plants_aut";
rbt13 = "temp_grass_plants_aut";
rbt14 = "temp_forestfloor_pine";
rbt15 = "medit_sand_wet";
// gaia entities
rbe1 = "gaia/flora_tree_euro_beech_aut";
rbe2 = "gaia/flora_tree_oak_aut";
rbe3 = "gaia/flora_tree_pine";
rbe4 = "gaia/flora_tree_euro_beech_aut";
rbe5 = "gaia/flora_tree_euro_beech_aut";
rbe6 = "gaia/flora_bush_berry";
rbe7 = "gaia/fauna_chicken";
rbe8 = "gaia/fauna_deer";
rbe9 = "gaia/fauna_fish";
rbe10 = "gaia/fauna_rabbit";
rbe11 = "gaia/geology_stonemine_temperate_quarry";
rbe12 = "gaia/geology_stone_temperate";
rbe13 = "gaia/geology_metal_temperate_slabs";
// decorative props
rba1 = "actor|props/flora/grass_soft_dry_small_tall.xml";
rba2 = "actor|props/flora/grass_soft_dry_large.xml";
rba3 = "actor|props/flora/reeds_pond_dry.xml";
rba4 = "actor|geology/stone_granite_large.xml";
rba5 = "actor|geology/stone_granite_large.xml";
rba6 = "actor|geology/stone_granite_med.xml";
rba7 = "actor|props/flora/bush_desert_dry_a.xml";
rba8 = "actor|props/flora/bush_desert_dry_a.xml";
rba9 = "actor|flora/trees/european_beech_aut.xml";
}
return biomeID;
}
/////////////////////////////////////////////////////////////////////////////////////////////
// These functions return the values needed for a randomized biome
/////////////////////////////////////////////////////////////////////////////////////////////
function rBiomeT1()
{
return rbt1;
}
function rBiomeT2()
{
return rbt2;
}
function rBiomeT3()
{
return rbt3;
}
function rBiomeT4()
{
return rbt4;
}
function rBiomeT5()
{
return rbt5;
}
function rBiomeT6()
{
return rbt6;
}
function rBiomeT7()
{
return rbt7;
}
function rBiomeT8()
{
return rbt8;
}
function rBiomeT9()
{
return rbt9;
}
function rBiomeT10()
{
return rbt10;
}
function rBiomeT11()
{
return rbt11;
}
function rBiomeT12()
{
return rbt12;
}
function rBiomeT13()
{
return rbt13;
}
function rBiomeT14()
{
return rbt14;
}
function rBiomeT15()
{
return rbt15;
}
function rBiomeE1()
{
return rbe1;
}
function rBiomeE2()
{
return rbe2;
}
function rBiomeE3()
{
return rbe3;
}
function rBiomeE4()
{
return rbe4;
}
function rBiomeE5()
{
return rbe5;
}
function rBiomeE6()
{
return rbe6;
}
function rBiomeE7()
{
return rbe7;
}
function rBiomeE8()
{
return rbe8;
}
function rBiomeE9()
{
return rbe9;
}
function rBiomeE10()
{
return rbe10;
}
function rBiomeE11()
{
return rbe11;
}
function rBiomeE12()
{
return rbe12;
}
function rBiomeE13()
{
return rbe13;
}
function rBiomeA1()
{
return rba1;
}
function rBiomeA2()
{
return rba2;
}
function rBiomeA3()
{
return rba3;
}
function rBiomeA4()
{
return rba4;
}
function rBiomeA5()
{
return rba5;
}
function rBiomeA6()
{
return rba6;
}
function rBiomeA7()
{
return rba7;
}
function rBiomeA8()
{
return rba8;
}
function rBiomeA9()
{
return rba9;
}