0ad/binaries/data/mods/public
2014-07-01 19:48:38 +00:00
..
art Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
audio Latin female sound files from Itms 2014-06-24 19:40:48 +00:00
civs Minor typos in text strings 2014-06-12 13:24:36 +00:00
fonts Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger) 2014-04-24 13:36:29 +00:00
globalscripts Forgot to remove some debug info 2014-06-23 13:52:52 +00:00
gui Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
hwdetect Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
l10n Adds translation message extraction for map specific trigger scripts. 2014-06-23 19:59:37 +00:00
maps Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list. 2014-07-01 09:29:45 +00:00
shaders Forgot to remove my fake radiosity changes. 2014-07-01 16:53:13 +00:00
simulation Petra: refrain AI to build/repair under enemy fire and few fixes on economy management 2014-07-01 19:48:38 +00:00