0ad/binaries/data/mods/public/art
wraitii ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
..
actors This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
animation This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
materials Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
meshes This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
particles Fixes a few other invalid XML files reported by the validator script, refs #245 2014-06-17 03:53:13 +00:00
skeletons This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
terrains Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
textures Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
LICENSE.txt Updated license wording for CGTextures. 2011-06-27 05:47:25 +00:00