0ad/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml
historic_bruno f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00

39 lines
940 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>20.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>2000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.3"/>
<Height>3.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Bear</SpecificName>
<Icon>gaia/fauna_bear.png</Icon>
</Identity>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
<attack>actor/fauna/animal/lion_attack.xml</attack>
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/bear.xml</Actor>
</VisualActor>
</Entity>