0ad/binaries/data/mods/public/simulation/templates
2014-01-05 10:09:42 +00:00
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campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
formations Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates 2014-01-05 10:09:42 +00:00
gaia Some more tweaks for the Seleucids. 2014-01-02 23:24:18 +00:00
other Reduced armor for palisade fort. 2013-12-13 16:26:26 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
skirmish fix oos problem mentioned by Yves on IRC 2014-01-01 16:15:26 +00:00
special Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates 2014-01-05 10:09:42 +00:00
structures This was SVN commit r14505. 2014-01-04 20:42:34 +00:00
units Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs. 2014-01-03 19:30:25 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
template_formation.xml Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates 2014-01-05 10:09:42 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 . 2013-12-29 10:17:09 +00:00
template_structure_civic_house.xml allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo 2014-01-03 13:11:12 +00:00
template_structure_civic_temple.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml Remove unnecessary Territory element from the fortress and defense tower templates. 2013-11-14 21:58:49 +00:00
template_structure_defense_outpost.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry. 2013-11-14 21:49:02 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
template_structure_economic_market.xml Trader speed tech! 2013-11-03 05:40:43 +00:00
template_structure_economic_storehouse.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_military_blacksmith.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Fix template typos and inconsistaint whitespace. 2014-01-03 19:55:29 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_resource_field.xml New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_wonder.xml New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
template_structure.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_cavalry_melee_spearman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_cavalry_melee_swordsman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_cavalry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_cavalry_ranged_archer.xml Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
template_unit_cavalry_ranged_javelinist.xml Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
template_unit_cavalry_ranged.xml Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
template_unit_cavalry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_champion_cavalry_archer.xml 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation. 2013-11-30 02:58:43 +00:00
template_unit_champion_cavalry_javelinist.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
template_unit_champion_cavalry_spearman.xml Found a couple more. (removing stonewall attack restriction). 2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry_swordsman.xml Found a couple more. (removing stonewall attack restriction). 2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_champion_elephant_melee.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
template_unit_champion_elephant.xml Fixed starting unit for Ptolemies. 2013-10-25 08:02:55 +00:00
template_unit_champion_infantry_archer.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
template_unit_champion_infantry_javelinist.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_pikeman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_champion_infantry_spearman.xml Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error. 2013-11-16 23:30:34 +00:00
template_unit_champion_infantry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_dog.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml use UnitMotionFlying for the hawks 2013-12-30 18:03:01 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_hero_cavalry_archer.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
template_unit_hero_cavalry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_spearman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry_swordsman.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_hero_elephant_melee.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_hero_infantry_archer.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_hero_infantry_javelinist.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_hero_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Iberian walls for Deccan Plateau skirmish map. 2013-10-31 17:21:10 +00:00
template_unit_hero_infantry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_unit_hero_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry_melee_pikeman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_melee_spearman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_melee_swordsman.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_melee.xml Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. 2013-10-15 22:43:06 +00:00
template_unit_infantry_ranged_archer.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_ranged_javelinist.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_ranged_slinger.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_infantry_ranged.xml Deleting a bunch of scenarios. 2013-11-17 20:16:57 +00:00
template_unit_infantry.xml Added wonder placeholders for civs without wonder. 2013-12-28 15:21:11 +00:00
template_unit_mechanical_ship_bireme.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_ship_fire.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_ship_fishing.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_mechanical_ship_merchant.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_mechanical_ship_quinquereme.xml make the movement of formations and ships more natural 2013-12-05 10:38:39 +00:00
template_unit_mechanical_ship_trireme.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_ship.xml make the movement of formations and ships more natural 2013-12-05 10:38:39 +00:00
template_unit_mechanical_siege_ballista.xml try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units 2013-12-26 12:24:52 +00:00
template_unit_mechanical_siege_onager.xml try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units 2013-12-26 12:24:52 +00:00
template_unit_mechanical_siege_ram.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_siege_tower.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
template_unit_mechanical_siege.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Implement town bell 2013-12-26 10:43:51 +00:00
template_unit_support_healer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml Minor template stuff. 2013-09-15 05:55:16 +00:00
template_unit_support_trader.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Implement town bell 2013-12-26 10:43:51 +00:00