..
campaigns
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
formations
Add missing file in 286112e0aa
.
2014-12-25 14:22:15 +00:00
gaia
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
other
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
rubble
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
skirmish
allow maps to handle garrisoned units, fixes #2984
2015-01-13 17:59:55 +00:00
special
rename civ specific player template following 4243433f94
convention
2015-01-07 21:18:59 +00:00
special_units
Translation fixes.
2014-11-05 00:22:11 +00:00
structures
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
2015-01-22 10:16:26 +00:00
units
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
2015-01-01 18:28:21 +00:00
template_entity_full.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_entity_quasi.xml
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
template_eyecandy.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
template_formation.xml
Remove remaining MaxDistance. See 1207b146bb
2014-05-21 14:20:00 +00:00
template_gaia_flora_bush_berry.xml
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml
Adds a new class, ForestPlant
2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
template_gaia_flora.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
template_gaia_geo.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml
Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
2013-12-28 00:34:37 +00:00
template_gaia.xml
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
template_rubble.xml
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
template_structure_civic_civil_centre.xml
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
2015-01-01 18:28:21 +00:00
template_structure_civic_house.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_civic_temple.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_civic.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_defense_defense_tower.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_defense_outpost.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_defense_wall_gate.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
template_structure_defense_wall_long.xml
Fix walls + remove debug warning
2014-06-09 17:51:23 +00:00
template_structure_defense_wall_medium.xml
Fix walls + remove debug warning
2014-06-09 17:51:23 +00:00
template_structure_defense_wall_short.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
template_structure_defense_wall_tower.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_defense_wall.xml
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml
Fix some mistakes with class definition for stone/palisade gates and wallsets.
2012-08-06 11:43:02 +00:00
template_structure_defense.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_economic_farmstead.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_economic_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
template_structure_economic_storehouse.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_economic.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_gaia_settlement.xml
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
template_structure_military_barracks.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_military_blacksmith.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_military_dock.xml
Add visible class names to all common buildings
2014-05-22 14:31:48 +00:00
template_structure_military_embassy.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
template_structure_military_fortress.xml
Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748 .
2014-10-12 23:15:28 +00:00
template_structure_military.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_resource_corral.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_resource_field.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_structure_resource.xml
Add visible class names to all common buildings
2014-05-22 14:31:48 +00:00
template_structure_special.xml
Fixes #2831 . Patch by prodigalson.
2014-10-04 05:17:36 +00:00
template_structure_wonder.xml
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
template_structure.xml
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
template_trigger_point.xml
Make trigger points templates
2014-06-15 11:25:25 +00:00
template_unit_cavalry_melee_spearman.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_cavalry_melee_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_cavalry_melee.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged_archer.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged_javelinist.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_cavalry_ranged.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_cavalry.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_archer.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_javelinist.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_spearman.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_champion_cavalry_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_champion_cavalry.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_champion_elephant_melee.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_champion_elephant.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_archer.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_champion_infantry_javelinist.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_champion_infantry_pikeman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_spearman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_champion_infantry_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_champion_infantry.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_champion_ranged.xml
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
2014-06-09 09:32:36 +00:00
template_unit_champion.xml
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
2014-06-09 09:32:36 +00:00
template_unit_dog.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_breed_passive.xml
Testing branching phases.
2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
template_unit_fauna_fish.xml
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml
Fixed some templates.
2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml
Fixed Greek temple prop point error.
2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_whale.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_wild_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
template_unit_hero_cavalry_archer.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_hero_cavalry_javelinist.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_hero_cavalry_spearman.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_hero_cavalry_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_hero_cavalry.xml
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
2014-09-27 22:01:50 +00:00
template_unit_hero_elephant_melee.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_archer.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_hero_infantry_javelinist.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_hero_infantry_pikeman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_spearman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_hero_infantry.xml
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
2014-06-09 09:32:36 +00:00
template_unit_hero.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_pikeman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_spearman.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_infantry_melee_swordsman.xml
Slightly buffs swordsmen and fixes a couple inconsistencies.
2014-10-04 05:31:29 +00:00
template_unit_infantry_melee.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_infantry_ranged_archer.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged_javelinist.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged_slinger.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_infantry_ranged.xml
Buffs ranged units slightly as massing melee units was slightly overpowered.
2014-09-19 03:39:24 +00:00
template_unit_infantry.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_bireme.xml
allow war dogs to garrison in ships
2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship_fire.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_fishing.xml
Non-fighting ships should not be agressive by default
2014-12-01 20:58:46 +00:00
template_unit_mechanical_ship_merchant.xml
Non-fighting ships should not be agressive by default
2014-12-01 20:58:46 +00:00
template_unit_mechanical_ship_quinquereme.xml
allow war dogs to garrison in ships
2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship_trireme.xml
allow war dogs to garrison in ships
2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship.xml
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
template_unit_mechanical_siege_ballista.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_onager.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_ram.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege_tower.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_mechanical_siege.xml
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
2014-06-09 09:32:36 +00:00
template_unit_mechanical.xml
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
template_unit_support_female_citizen.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_support_healer.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_support_slave.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_support_trader.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit_support.xml
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
2014-09-07 21:47:26 +00:00
template_unit.xml
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00