0ad/binaries/data/mods/public/art/actors
2013-12-30 11:10:54 +00:00
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campaigns Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
fauna Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
flora/trees "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
geology Lots of normal maps and spec maps. Ongoing project. 2013-04-07 22:28:36 +00:00
particle Reduced the size of a bunch of massive specular maps. 2013-11-30 07:57:29 +00:00
props Ptolemy fishing boat (along with props). fixes #2237 2013-12-28 15:59:08 +00:00
special Reduced the size of a bunch of massive specular maps. 2013-11-30 07:57:29 +00:00
structures fix carthagian buildings being constructed with garrison flag up. Fixes #2318 2013-12-29 18:16:31 +00:00
temp Fixes and improves terrain scanning of checkrefs.pl. 2013-08-18 01:57:37 +00:00
units Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.). 2013-12-30 04:25:33 +00:00