..
tests
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
CCmpAIManager.cpp
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
2011-07-16 23:24:14 +00:00
CCmpCommandQueue.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpDecay.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpFootprint.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpMinimap.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpMotionBall.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpObstruction.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpObstructionManager.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpOverlayRenderer.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
CCmpOwnership.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpPathfinder_Tile.cpp
Move Atlas map settings from JS to C++.
2011-05-29 15:02:02 +00:00
CCmpPathfinder_Vertex.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpPathfinder.cpp
Changes shore definition to distance on land (all water included) for better dock placement.
2011-08-14 23:36:13 +00:00
CCmpPosition.cpp
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
CCmpProjectileManager.cpp
Fix various position-related errors with garrisoned units.
2011-05-09 02:02:00 +00:00
CCmpRangeManager.cpp
# Remove SoD inside territories.
2011-08-01 21:25:12 +00:00
CCmpSelectable.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpSoundManager.cpp
Fix badly-named variable
2011-04-20 00:02:59 +00:00
CCmpTemplateManager.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpTerrain.cpp
Move Atlas map settings from JS to C++.
2011-05-29 15:02:02 +00:00
CCmpTerritoryInfluence.cpp
# New dynamic territories design
2011-07-24 11:42:35 +00:00
CCmpTerritoryManager.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
CCmpVision.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
CCmpWaterManager.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIInterface.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
ICmpAIManager.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
ICmpFootprint.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpObstruction.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpOwnership.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp
Adds rotation to starting camera (currently unused)
2011-06-16 21:21:33 +00:00
ICmpPlayer.h
Adds rotation to starting camera (currently unused)
2011-06-16 21:21:33 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
ICmpPosition.h
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
ICmpProjectileManager.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
ICmpRangeManager.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
ICmpSelectable.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSelectable.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h
Disable XML validation when loading templates for AI, to save startup time
2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpTerrain.h
Move Atlas map settings from JS to C++.
2011-05-29 15:02:02 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# New dynamic territories design
2011-07-24 11:42:35 +00:00
ICmpTerritoryManager.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpTerritoryManager.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpUnitMotion.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
ICmpVisual.h
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
ICmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpWaterManager.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00